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Where have all the heroes gone?
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<blockquote data-quote="Brother MacLaren" data-source="post: 3215992" data-attributes="member: 15999"><p>That super-rapid ascension that PCs go through? It is so unbelievably improbable that it should be almost unheard of. It's not something a king should need to seriously consider in my opinion. NPC "adventurers" should have a MUCH higher mortality rate -- the game assumes many things to tip the odds heavily in the PCs' favor. Most importantly, they typically face "appropriate challenges" and have a "fair" number of encounters per day.</p><p></p><p>When PCs escape from dungeons carrying loot, they are NOT instantly attacked every time by bandits (as would be the most logical place for bandits to stake out). They are NOT repeatedly ganked by higher-level NPCs as soon as they get anything worth taking. Most players would quit a game if you did that to them. "Sorry, I know you're only 8th-level, and you haven't done anything to annoy the Dead King, and he's a 17th-level lich, but the four of you do have about as much GP worth of stuff as he has, so it makes sense that he'd try to kill you all for it." </p><p></p><p>Imagine an MMO with full PVP allowed, no respawn or easy Rez, no true "safe zones," a FINITE number of monsters and opponents to kill (so once one party has wiped out the kobolds and goblins, the next party has to go straight to the orcs), and in the wilderness wandering monsters at a wide variety of power levels. That's what the world looks like to NPCs. Most of them get killed at low levels by monsters that outclass them. Some get killed by rivals for their loot. If you have a million NPCs and classed humanoids, and they fight each other to advance levels, they have to win 3 "50-50" fights to advance, that's 1 out of every 8 advancing to the next level. At the end, you have .5 8th-level characters.</p><p></p><p>So, the king can probably sit content that there isn't some 24-year-old kid who just discovered the power to gate in balors. Because what are the odds of that happening?</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3215992, member: 15999"] That super-rapid ascension that PCs go through? It is so unbelievably improbable that it should be almost unheard of. It's not something a king should need to seriously consider in my opinion. NPC "adventurers" should have a MUCH higher mortality rate -- the game assumes many things to tip the odds heavily in the PCs' favor. Most importantly, they typically face "appropriate challenges" and have a "fair" number of encounters per day. When PCs escape from dungeons carrying loot, they are NOT instantly attacked every time by bandits (as would be the most logical place for bandits to stake out). They are NOT repeatedly ganked by higher-level NPCs as soon as they get anything worth taking. Most players would quit a game if you did that to them. "Sorry, I know you're only 8th-level, and you haven't done anything to annoy the Dead King, and he's a 17th-level lich, but the four of you do have about as much GP worth of stuff as he has, so it makes sense that he'd try to kill you all for it." Imagine an MMO with full PVP allowed, no respawn or easy Rez, no true "safe zones," a FINITE number of monsters and opponents to kill (so once one party has wiped out the kobolds and goblins, the next party has to go straight to the orcs), and in the wilderness wandering monsters at a wide variety of power levels. That's what the world looks like to NPCs. Most of them get killed at low levels by monsters that outclass them. Some get killed by rivals for their loot. If you have a million NPCs and classed humanoids, and they fight each other to advance levels, they have to win 3 "50-50" fights to advance, that's 1 out of every 8 advancing to the next level. At the end, you have .5 8th-level characters. So, the king can probably sit content that there isn't some 24-year-old kid who just discovered the power to gate in balors. Because what are the odds of that happening? [/QUOTE]
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