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Where have all the heroes gone?
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<blockquote data-quote="mhacdebhandia" data-source="post: 3216877" data-attributes="member: 18832"><p>I think there's something of a difference between "powermad looters" and "antiheroes". The original definition of "antihero" was a protagonist who lacked traditional heroic qualities such as honesty, generosity, courage, or idealism; today, it's generally reserved for protagonists who lack these heroic qualities but nevertheless perform heroic <strong>acts</strong>.</p><p></p><p>Either way, "powermad looters" sounds more like a thin excuse for a character used by the player to engage in a power-fantasy.</p><p></p><p>I prefer playing antiheroes because I think that characters who lack heroic qualities - especially particular virtues like courage or idealism - are simply more interesting to play than people who are fully emotionally capable and eager to Save The World. That doesn't mean, however, that in a game like yours (where the premise is "You're going to help save the world from the forces of darkness") I would choose to play someone who won't engage with that premise.</p><p></p><p>Rather, I'd play something like a "modern" antihero (doing the job without necessarily wearing the shining armour), or a reluctant hero, or even someone who <strong>does</strong> possess traditionally heroic qualities but who is also classically flawed in some way.</p><p></p><p>I guess what I'm driving at is that I, too, find uncomplicatedly noble and self-sacrificing characters ("goody two-shoes" types) incredibly boring to play, but that doesn't mean that you can't get a player like me to sign on for a heroic game of Saving The World. The problem with your player appears to be that they want a power-trip, not an antihero.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3216877, member: 18832"] I think there's something of a difference between "powermad looters" and "antiheroes". The original definition of "antihero" was a protagonist who lacked traditional heroic qualities such as honesty, generosity, courage, or idealism; today, it's generally reserved for protagonists who lack these heroic qualities but nevertheless perform heroic [b]acts[/b]. Either way, "powermad looters" sounds more like a thin excuse for a character used by the player to engage in a power-fantasy. I prefer playing antiheroes because I think that characters who lack heroic qualities - especially particular virtues like courage or idealism - are simply more interesting to play than people who are fully emotionally capable and eager to Save The World. That doesn't mean, however, that in a game like yours (where the premise is "You're going to help save the world from the forces of darkness") I would choose to play someone who won't engage with that premise. Rather, I'd play something like a "modern" antihero (doing the job without necessarily wearing the shining armour), or a reluctant hero, or even someone who [b]does[/b] possess traditionally heroic qualities but who is also classically flawed in some way. I guess what I'm driving at is that I, too, find uncomplicatedly noble and self-sacrificing characters ("goody two-shoes" types) incredibly boring to play, but that doesn't mean that you can't get a player like me to sign on for a heroic game of Saving The World. The problem with your player appears to be that they want a power-trip, not an antihero. [/QUOTE]
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