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Where have all the heroes gone?
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<blockquote data-quote="kigmatzomat" data-source="post: 3216991" data-attributes="member: 9254"><p>Maybe but wouldn't the king reward them? I mean, seriously, it's the Prince lost in the frickin' Swamp of Evil Nastiness. I can't speak for LotR (though I'll point out Aragorn regained his Throne and the rest had their own motives for joining the Nine) but most of the "stories of yore" involve pretty mercenary heroes. The farther back you go, the more mercenary they get. Jason was a right, uh, a right.... well, Eric's Grandma would blush if I was to comment on Jason and his Argonauts.</p><p></p><p>I admit, though, I don't put a GP amount on these kind of "heroic rewards." IMC it is a knowledge:nobility or Diplomacy check DC10 to realize that asking "how much do you value your kid?" is a rude and insulting thing to say, especially to nobility. I just point out that there is a reason the phrase "king's ransom" is a generic term for "boat load of money."</p><p></p><p>My players, even the evil, greedy ones, know that working on the side of good means a) you usually get paid, b) you live to spend your pay, c) the rest of the people on the side of good are likely to help you if something goes wrong. This is because I make sure they generally get paid, aren't double crossed, and the people they helped in the past tend to be helpful in the future (exceptions are made for rude, insulting behavior).</p><p></p><p>I also tend to have the "dark siders" get arrested by the town guard, charged with crimes, and punished. If they wipe out the town guard, bounty posters go up left and right, with every innkeep, bouncer and itinerant adventurer vying for the reward. The most fun is when the rest of the party turns the dark sider in for the reward. Makes me warm inside.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3216991, member: 9254"] Maybe but wouldn't the king reward them? I mean, seriously, it's the Prince lost in the frickin' Swamp of Evil Nastiness. I can't speak for LotR (though I'll point out Aragorn regained his Throne and the rest had their own motives for joining the Nine) but most of the "stories of yore" involve pretty mercenary heroes. The farther back you go, the more mercenary they get. Jason was a right, uh, a right.... well, Eric's Grandma would blush if I was to comment on Jason and his Argonauts. I admit, though, I don't put a GP amount on these kind of "heroic rewards." IMC it is a knowledge:nobility or Diplomacy check DC10 to realize that asking "how much do you value your kid?" is a rude and insulting thing to say, especially to nobility. I just point out that there is a reason the phrase "king's ransom" is a generic term for "boat load of money." My players, even the evil, greedy ones, know that working on the side of good means a) you usually get paid, b) you live to spend your pay, c) the rest of the people on the side of good are likely to help you if something goes wrong. This is because I make sure they generally get paid, aren't double crossed, and the people they helped in the past tend to be helpful in the future (exceptions are made for rude, insulting behavior). I also tend to have the "dark siders" get arrested by the town guard, charged with crimes, and punished. If they wipe out the town guard, bounty posters go up left and right, with every innkeep, bouncer and itinerant adventurer vying for the reward. The most fun is when the rest of the party turns the dark sider in for the reward. Makes me warm inside. [/QUOTE]
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