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Where have all the heroes gone?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3217042" data-attributes="member: 22882"><p>Man, what?</p><p></p><p>I agree with the rest of your post, but what the heck do electronic games have to do with not playing heroes?</p><p></p><p>I can think of all of three examples of console RPG main characters who weren't LG, NG or CG by D&D standards for most of their games, and one of the exceptions was from a comedy game. Only a tiny fraction of playable characters wouldn't fall into at worst neutral territory on the Good/Evil axis. Certainly in the Final Fantasy series, I can't think of a single long-term playable character who would have an Evil alignment.</p><p></p><p>Up until Baldur's Gate, PC RPGs generally offered no quests for an evil path or opportunities to be evil (Might and Magic, Gold Box games), or made it impossible to complete the game if you behaved in an evil manner (Ultima). Fallout, IIRC, allowed you to be evil and gave plenty of quests, but still didn't actually allow you to finish the game if you were. Even in Baldur's Gate and its descendents, I recall ending up in battles with worse villains no matter how badly the PCs behaved in the course of the game.</p><p></p><p>World of Warcraft, from everything I've heard, doesn't really give much support to 'playing evil;' certainly neither of the two playable factions are bad guys in the Warcraft canon. Since it completely dwarfs other MMORPGs, it would seem the definitive word on them.</p><p></p><p>So unless players are coming to fantasy roleplaying from Grand Theft Auto, I'm not sure where you're coming from...</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3217042, member: 22882"] Man, what? I agree with the rest of your post, but what the heck do electronic games have to do with not playing heroes? I can think of all of three examples of console RPG main characters who weren't LG, NG or CG by D&D standards for most of their games, and one of the exceptions was from a comedy game. Only a tiny fraction of playable characters wouldn't fall into at worst neutral territory on the Good/Evil axis. Certainly in the Final Fantasy series, I can't think of a single long-term playable character who would have an Evil alignment. Up until Baldur's Gate, PC RPGs generally offered no quests for an evil path or opportunities to be evil (Might and Magic, Gold Box games), or made it impossible to complete the game if you behaved in an evil manner (Ultima). Fallout, IIRC, allowed you to be evil and gave plenty of quests, but still didn't actually allow you to finish the game if you were. Even in Baldur's Gate and its descendents, I recall ending up in battles with worse villains no matter how badly the PCs behaved in the course of the game. World of Warcraft, from everything I've heard, doesn't really give much support to 'playing evil;' certainly neither of the two playable factions are bad guys in the Warcraft canon. Since it completely dwarfs other MMORPGs, it would seem the definitive word on them. So unless players are coming to fantasy roleplaying from Grand Theft Auto, I'm not sure where you're coming from... [/QUOTE]
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