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Where have all the heroes gone?
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<blockquote data-quote="Mycanid" data-source="post: 3217837" data-attributes="member: 40370"><p>I am afraid this hits the nail on the head for me ... there has to be a premade ... err ... structure? of rewarding good deeds built into the presuppositions of the game. You would be surprised how many people actually enjoy playing good, heroic characters, but it takes a long time to get people there.</p><p></p><p>On a similiar note, for many the short term "triumph of evil" is a very hard thing to take, and this is equally true in real life, of course. "Here I have been, breaking my back and sweating bullets, endangering myself, etc. ,etc. ... and for WHAT?!" One of the nice things about gaming IMO (although I may definitely be in the minority) is that it gives a possible environment to help encourage one's ... err ... trust? in the triumph of good. Particularly in the long run of things, where it seems most often to manifest itself.</p><p></p><p>Some who play the selfish alignments do so because they feel it is an environment where they can not get shafted and "get away with things" ... perhaps b/c in real life part of them wishes they could? Hard to say.</p><p></p><p>In any event I have found (game experience wise both on a pc and a dm level) that the short term success route just isn't as fulfilling as the heroic route. Again, though, it is a hard thing to "school" other pc's in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Pardon me folks ... I guess I am rambling a bit here. I'll get off the 'ole soapbox.</p></blockquote><p></p>
[QUOTE="Mycanid, post: 3217837, member: 40370"] I am afraid this hits the nail on the head for me ... there has to be a premade ... err ... structure? of rewarding good deeds built into the presuppositions of the game. You would be surprised how many people actually enjoy playing good, heroic characters, but it takes a long time to get people there. On a similiar note, for many the short term "triumph of evil" is a very hard thing to take, and this is equally true in real life, of course. "Here I have been, breaking my back and sweating bullets, endangering myself, etc. ,etc. ... and for WHAT?!" One of the nice things about gaming IMO (although I may definitely be in the minority) is that it gives a possible environment to help encourage one's ... err ... trust? in the triumph of good. Particularly in the long run of things, where it seems most often to manifest itself. Some who play the selfish alignments do so because they feel it is an environment where they can not get shafted and "get away with things" ... perhaps b/c in real life part of them wishes they could? Hard to say. In any event I have found (game experience wise both on a pc and a dm level) that the short term success route just isn't as fulfilling as the heroic route. Again, though, it is a hard thing to "school" other pc's in. :) Pardon me folks ... I guess I am rambling a bit here. I'll get off the 'ole soapbox. [/QUOTE]
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