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Where have all the heroes gone?
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<blockquote data-quote="Grunj" data-source="post: 3219246" data-attributes="member: 47587"><p>Something that bugs me is the mercenary attitude of the NPCs in too many D&D games. I sympathize with the poster who wished to just once be paid a fair wage for a fair day's adventuring. And what's up with divine spellcasters?</p><p></p><p>The LG ranger stumbles into town, crawling the last few yards to lie panting at the foot of the Temple of Goodness and Light.</p><p></p><p>"Healing, your Grace!" he pleads,"for myself and my companions!"</p><p></p><p>"That will require a donation of 100 gold from each of you," the prelate, Augustus the Holy, replies.</p><p></p><p>WTF? Well, according to the PHB and the DMG, that's how it's supposed to work. Never mind that clerical healing spells require little or nothing in the way of material components. Never mind that a deity devoted to mercy and charity should encourage the clerics to heal for free.</p><p></p><p>Well, you say, the clerics deserve to make something for their effort. </p><p></p><p>But which is more important to the deity, gold or converts? A man whose child has been healed by a cleric will probably be in the front row of the temple the next holy day and he will be tithing whenever possible. A clerical spell is a channeling of divine energy through the deity's servant. To treat the event the same way as a dockside whore negotiating with a drunken sailor is pretty messed up.</p><p></p><p>I've played in too many games where every NPC is out to chisel the players. Want directions? That will cost you ten gold. Is it surprising that the players become as mercenary as the people they interact with?</p><p></p><p>They say charity starts at home. In a D&D game, it also starts with the DM. If NPCs do favors for the players, chances are the players will do favors for them.</p></blockquote><p></p>
[QUOTE="Grunj, post: 3219246, member: 47587"] Something that bugs me is the mercenary attitude of the NPCs in too many D&D games. I sympathize with the poster who wished to just once be paid a fair wage for a fair day's adventuring. And what's up with divine spellcasters? The LG ranger stumbles into town, crawling the last few yards to lie panting at the foot of the Temple of Goodness and Light. "Healing, your Grace!" he pleads,"for myself and my companions!" "That will require a donation of 100 gold from each of you," the prelate, Augustus the Holy, replies. WTF? Well, according to the PHB and the DMG, that's how it's supposed to work. Never mind that clerical healing spells require little or nothing in the way of material components. Never mind that a deity devoted to mercy and charity should encourage the clerics to heal for free. Well, you say, the clerics deserve to make something for their effort. But which is more important to the deity, gold or converts? A man whose child has been healed by a cleric will probably be in the front row of the temple the next holy day and he will be tithing whenever possible. A clerical spell is a channeling of divine energy through the deity's servant. To treat the event the same way as a dockside whore negotiating with a drunken sailor is pretty messed up. I've played in too many games where every NPC is out to chisel the players. Want directions? That will cost you ten gold. Is it surprising that the players become as mercenary as the people they interact with? They say charity starts at home. In a D&D game, it also starts with the DM. If NPCs do favors for the players, chances are the players will do favors for them. [/QUOTE]
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