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Where have all the heroes gone?
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<blockquote data-quote="haakon1" data-source="post: 3219737" data-attributes="member: 25619"><p>I'm not sure that's actually what's intended in the rules. I am certain that a DM should play the NPCs "in character".</p><p></p><p>An LG cleric who's an associate of the PC's and helped them plan out their mission is as likely IMC to charge for healing as a military medic is to ask for an insurance card from a wounded soldier. There's normal peacetime pricing, and then there's war zone necessities. Of course, the PC's should also aid and/or donate to the good church in town, but it's not a quid pro quo thing.</p><p></p><p></p><p></p><p>Indeed, but if the PC's are almost exactly drunken sailors -- neutral mercenaries just resting up between adventures, over rich vagrants who may never be back and have nothing to offer but gold -- it makes sense that they couldn't get healing for free. In that case, it's being kind to let them get healing at all -- you'd think there would normally be more deserving cases.</p><p></p><p>Perhaps you can think of it as an ATM service fee for these PCs -- we'll let you use us, but if you'd converted to our religion, you wouldn't be getting the $2 transaction fee.</p><p></p><p></p><p></p><p>Yes, I've seen this in action. I guess it depends on the sort of campaign you want to run, but if you run a strictly dog-eat-dog mercenary world, don't be surprised if the PC's adapt to that.</p></blockquote><p></p>
[QUOTE="haakon1, post: 3219737, member: 25619"] I'm not sure that's actually what's intended in the rules. I am certain that a DM should play the NPCs "in character". An LG cleric who's an associate of the PC's and helped them plan out their mission is as likely IMC to charge for healing as a military medic is to ask for an insurance card from a wounded soldier. There's normal peacetime pricing, and then there's war zone necessities. Of course, the PC's should also aid and/or donate to the good church in town, but it's not a quid pro quo thing. Indeed, but if the PC's are almost exactly drunken sailors -- neutral mercenaries just resting up between adventures, over rich vagrants who may never be back and have nothing to offer but gold -- it makes sense that they couldn't get healing for free. In that case, it's being kind to let them get healing at all -- you'd think there would normally be more deserving cases. Perhaps you can think of it as an ATM service fee for these PCs -- we'll let you use us, but if you'd converted to our religion, you wouldn't be getting the $2 transaction fee. Yes, I've seen this in action. I guess it depends on the sort of campaign you want to run, but if you run a strictly dog-eat-dog mercenary world, don't be surprised if the PC's adapt to that. [/QUOTE]
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