where have all the magic items gone?

jasper

Rotten DM
Where has all the magic items gone!
Sung to the tune of where have the magic gone.
Ok several of people have stated plus weapons last centuries. So every body should have one by now. They never rust never break unless sunder. Or you flub a roll.

On page 136 PHB it covers strike a weapon and hardness. Basically in combat you can’t damage another’s weapon unless your plus equals or exceeds his plus. It also covers break item.
Most real swords are under an inch thick. But for game sake say rapiers are three fourths of an inch. The other swords are one inch thick. Great axes and swords are one and half inch thick.

Now the hardness for iron is eight with thirty hit points per inch. So a smith smacking a long sword using his anvil and war hammer could never damage it because a war hammer does a 1d8. Since a long sword hardness is ten. See table 8-13 about common weapon and shield hardness and hit points. Bend iron bars are dc of 24. Burst chains are 26. To bend or break a sword a dc of 24 sounds reasonable. Now I vaguely remember somewhere the plus increases the hardness and or hit points of the item. So call plus one long sword harness eleven and two hit points. So the dc is 25 to bend a plus one sword when you trying it out of combat.

Since a fireball will melt all the gold in the room not in your pocket Mr. Baggins. A forge or smelter should be able melt down that old wand of fire or the gold ring of protection. Especially since only helm of brilliance (pimp helm), staff of power, and staff of the magi are the only ones with a retrubive strike.

To come to my idea. In Enworld some poster the rust rates of swords based on the real rusted ones dug up. I can’t remember but I call about one sixteen of inch per century. RUST could destroy weapons at rate of one point of hardness and or hit pit per century. Add in some variables.
PMI 0 points per century. Only if you and your father and your grand pappy have maintain the sword.
Out side +1 per century.
Bottom of riverbed + 2.
Etc.

So in less than 600 years all but great sword and axe will be rusted away.
Also the Craft Magic Armour and Weapon includes verbiage on repair damage. Then magic items can take damage.

I include all three core books in the making decision about game matters. So if you want to include RUST and other ageing effects on items. Rust and other this why you don’t necessary have your great grand pappy sword.

Some with state that you don’t have do PMI and PMC. Because the page 136 of the PHB states that only a plus weapon can cover a plus weapon.

I will reply that just reading the rules in PHB. My tenth level thief with improved evasion would take O, zero, null, zip damage from all the following hit him at the same time. An ancient red dragon using its fire breath to crisp his toes. While a fireball lands on his belly button. While being cover in twenty gallons of alchemist fire. While he has been blinded, tie up, drugged up with a slow potion, and staked over a red fire anthill with 100-foot stakes.

If you throw in and read the DMG, page 76 second bullet, which states that in 2 foot tunnel improved evasion, is nerfed.

By just pointing to one part of core books to protect your argument, reminds me of one of first edition games I played for fifteen minutes. MONKS SAVED FOR NO DAMAGED. The gamers took the one sentence from page 30 of the first edition book about the monk. The paragraph covered saves versus petrifaction to deflect arrows. And other saves.
In other words, a grandmaster assassin who snuck up on their mega monks, could not kill the monk, while the monk was in a drunken coma and the grandmaster assassin was using a +10 arrow of monk slaying.

The people who do this trick (only saying the rule applies but the other don’t). Tick me off like the lawyer in one state who sue and try to get charges drop against a punk kid. He said in one paragraph of the law the police had to contact the parent(S). In the second paragraph is said the same thing. However once in the third paragraph the law said the parents had to be contacted. And since the cops did not call the punk kids divorce mother who lived in another state, the punk kid had to go free because the cops did not follow the EXACT letter of law.

PS. For those nonmilitary PMI is preventive maintenance inspection. PMC is preventive maintenance care. Also you can tell last night I had trouble sleeping.


SO INCLUDE RUST and AGING EFFECTS to point out why every Clarence Commoner does not have magical swords.
 

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o.k., i am not 100% clear on the rules here, but i do know that every time you sharpen a steel weapon, you remove a little metal...so wouldn't sharpenning +weapons eventually destroy them? or is there a rule to negate that?

higher bonus weapons strike tougher creatures, frequently with dr, so wouldnt they need to be sharpened more?

possibily with cranium in sphincter.....
 


and i very much agree with some of what you said, i just have always wondered how much sharpening a sword can take...i mean, most fantasy swords get much more use than any real one ever did :p
 

and if you ever have the off chance of encountering a creature with higher DR than your weapon, bye bye bye...

in the course of three years, my party prolly lost like 5 magic weapons a year- just from use and breaking them on the backs of huge monsters...

why fix, when you can make another one- better ones?
 

Decay - whether on a piece of wood, your house or on a metal object - depends more on changing environmental factors rather than a single thing in the environmnet.

For instance, here in NC a few years ago they pulled a few wooden canoes out of one of the lakes. They were a thousand years old, in near perfect condition. As soon as they were pulled out, decay accelerrated. Another example, a friend of mine pulled a 2-h sword out of the Danube in Hungary about 10 years ago. Its about 400 years old and obviously is pitted with rust. If it had been on the shore line and subjected to the minor tides, waves and environmental differences it would have been long gone. I brought another friend back a 16th century axe that would still go through your front door (as long as it wasn't metal security door I guess).

So, beyond actual environmental changes you have to find out (1) what you're looking for and (2) the stable-environment: acidity of the soils, moisture/humidity, temperature, etc. Some things do better than others in the same climate - wood vs. metal, some alloys vs. 'pure' metals, etc.
 

It all comes down to how realistic you want your game world to be. Keep in mind that D&D is not supposed to be realistic, and minor maintenance of gear and weapons is assumed to happen automatically. Thus, there are no rules for upkeeping equipment. I'm glad, because I have a hard enough time keeping track of gear and encumbrance levels. Probably my least favorite aspect of the character sheet.
 

I always picutred magic items/weapons/armor as never needing maintenance or being subject to rust and the like. Is this a rule or did I make it up in what passes for my brain?
 

BiggusGeekus said:
I always picutred magic items/weapons/armor as never needing maintenance or being subject to rust and the like. Is this a rule or did I make it up in what passes for my brain?

i have never seen such a rule in any edition. but some one could post the reference.

Also I threw out the rust thing as one condition. It was late when the idea pop in my head. And someone did post something about rust in remains of battle field thread.

So come with some conditions which add or subtract the decay rates.
Maybe some of you archaelogy types can tell of the difference be grave digs, midden heaps, ship wrecks in all different parts of ocean and depths.
 

If magic weapons decay, then there's no point in tomb-robbing, the best treasures will have crumbled away.

I'm thinking of using a rule whereby magic weapons used against creatures with DR that completely block the strike take the damage themselves.
 

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