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Where have you been all my life? (Spycraft)
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<blockquote data-quote="Henry" data-source="post: 1294563" data-attributes="member: 158"><p>Having now played at least one demo game of it, I have to say our group also enjoyed it.</p><p></p><p>Interestingly enough, Spycraft is one of the few d20 books I own which has rules that FILL HOLES in many places in d20. I could easily drop the chase rules into any d20 game, even 3E or 3.5E, because rules are missing for good cinematic chases <em>across the board.</em> Not any more.</p><p></p><p>Similarly, the "Backgrounds" rules scream to be dropped into all other d20 games, because it's so generic, and encourages players and GM's who are not naturally background-oriented to supply them. The class abilities of the Pointman, Faceman, Fixer, and Snoop are perfect to add as optional high-level feats or class ability options to Rogues in D&D, because they aren't just bonus-oriented, but rather foster roleplay. The martial arts and style feat trees are a breath of fresh air, and I don't even need to go into the Action Dice, but the fact that they are required for crits and fumbles made my group sit up and take notice of them! Last year we played about a half-dozen games of d20 Modern, and the action points NEVER GOT USED. My players simply forgot about them! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I plan to play a lot more of this game in the future, though for now it's back to Forgotten Realms. However, I do know how any horse- or wagon-chases are going to be turning out in the future... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>A-Ha! Speak of deities and they appear! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Thanks for the help, Morgenstern. I'll be sure to check in, because I have lots of questions.</p><p></p><p>Thanks to all for the replies!</p></blockquote><p></p>
[QUOTE="Henry, post: 1294563, member: 158"] Having now played at least one demo game of it, I have to say our group also enjoyed it. Interestingly enough, Spycraft is one of the few d20 books I own which has rules that FILL HOLES in many places in d20. I could easily drop the chase rules into any d20 game, even 3E or 3.5E, because rules are missing for good cinematic chases [i]across the board.[/i] Not any more. Similarly, the "Backgrounds" rules scream to be dropped into all other d20 games, because it's so generic, and encourages players and GM's who are not naturally background-oriented to supply them. The class abilities of the Pointman, Faceman, Fixer, and Snoop are perfect to add as optional high-level feats or class ability options to Rogues in D&D, because they aren't just bonus-oriented, but rather foster roleplay. The martial arts and style feat trees are a breath of fresh air, and I don't even need to go into the Action Dice, but the fact that they are required for crits and fumbles made my group sit up and take notice of them! Last year we played about a half-dozen games of d20 Modern, and the action points NEVER GOT USED. My players simply forgot about them! :( I plan to play a lot more of this game in the future, though for now it's back to Forgotten Realms. However, I do know how any horse- or wagon-chases are going to be turning out in the future... :) A-Ha! Speak of deities and they appear! :D Thanks for the help, Morgenstern. I'll be sure to check in, because I have lots of questions. Thanks to all for the replies! [/QUOTE]
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