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<blockquote data-quote="Caliburn101" data-source="post: 7447083" data-attributes="member: 6802178"><p>I once ran a game that was a mixture of Mad Max, Waterworld, Dune and Clash of the Titans. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Diluvi were the Waterworld catamaran-riding race</p><p>The Badlanders were the Freman (from Dune) - living in Badlands with giant scorpion hives</p><p>The Inheritors were the survivor human race of the flood-cataclysm - in their last bronze age city</p><p></p><p>There were Githyank and Githzerai trapped in the world due to a collapse in the Astral Plane locally; Demon-possessed Gnoll Tribes (who had been a peaceful Plains Indian style race before the cataclysm) and Winter Elves living on the northern polar reaches (like Drow, but neutral and cold-aspected).</p><p></p><p>One cool area was the Shoaling Sea - the very shallow mid-world ocean that had once been a continent - and where if you sailed over a once-city, the dead of it (as zombies) would rise up in their hundreds to grab your catamaran and pull you off it - such areas were know as 'Dark Water'.</p><p></p><p>Thee was a lot more to it - including Demon Lords trapped in deteriorating containment circles throughout the world (the Ancient race known as the Progenitors had trapped them) and Dragons only existing as Ghosts - teaching magic to the worthy.</p><p></p><p>The Gods were gone (it was a BAD cataclysm...) - with one of them remaining, dead, within the world and an Order of Paladins (the most powerful wielders of Divine Magic in the world) only able to use their magics by keeping parts of the body in Reliquaries on their person, and keeping their one sanctified Temple guarded and hallowed.</p><p></p><p>Druids were all of the Vermin or Plant variety - and nasty - hating what civilisation did to the world and rarely helping it without ulterior motive.</p><p></p><p>Again, there was a lot more. My players and I have fond memories of playing in it.</p><p></p><p>It was a cool gameworld, and one I intend to dig out my notes for and run again one day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT: Oooh - I forgot The Fennish - a race living in the Great Morass, using necromancy to animate the bodies of their honoured dead (preserved in smokehouses) to protect themselves from snakeman vampires that came out of flooded monolithic ruins to prey on their settlements. Zombies actually make good defenders against vampires as they cannot be fed upon, never sleep and cannot be charmed. I also developed a vampire slayer prestige class for them.</p><p></p><p>Fun days...</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7447083, member: 6802178"] I once ran a game that was a mixture of Mad Max, Waterworld, Dune and Clash of the Titans. :) The Diluvi were the Waterworld catamaran-riding race The Badlanders were the Freman (from Dune) - living in Badlands with giant scorpion hives The Inheritors were the survivor human race of the flood-cataclysm - in their last bronze age city There were Githyank and Githzerai trapped in the world due to a collapse in the Astral Plane locally; Demon-possessed Gnoll Tribes (who had been a peaceful Plains Indian style race before the cataclysm) and Winter Elves living on the northern polar reaches (like Drow, but neutral and cold-aspected). One cool area was the Shoaling Sea - the very shallow mid-world ocean that had once been a continent - and where if you sailed over a once-city, the dead of it (as zombies) would rise up in their hundreds to grab your catamaran and pull you off it - such areas were know as 'Dark Water'. Thee was a lot more to it - including Demon Lords trapped in deteriorating containment circles throughout the world (the Ancient race known as the Progenitors had trapped them) and Dragons only existing as Ghosts - teaching magic to the worthy. The Gods were gone (it was a BAD cataclysm...) - with one of them remaining, dead, within the world and an Order of Paladins (the most powerful wielders of Divine Magic in the world) only able to use their magics by keeping parts of the body in Reliquaries on their person, and keeping their one sanctified Temple guarded and hallowed. Druids were all of the Vermin or Plant variety - and nasty - hating what civilisation did to the world and rarely helping it without ulterior motive. Again, there was a lot more. My players and I have fond memories of playing in it. It was a cool gameworld, and one I intend to dig out my notes for and run again one day. :) EDIT: Oooh - I forgot The Fennish - a race living in the Great Morass, using necromancy to animate the bodies of their honoured dead (preserved in smokehouses) to protect themselves from snakeman vampires that came out of flooded monolithic ruins to prey on their settlements. Zombies actually make good defenders against vampires as they cannot be fed upon, never sleep and cannot be charmed. I also developed a vampire slayer prestige class for them. Fun days... [/QUOTE]
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