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General Tabletop Discussion
*Dungeons & Dragons
Where have your favorite campaign ideas come from?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7447682" data-attributes="member: 19675"><p>OTOH, sometimes an idea is soooooo cool, it strikes a chord in the players, and <em>everyone</em> brings their “A-game”, everyone buys in fully. Those are the best times you can have in the hobby.</p><p></p><p>Since 1977, I’ve had that happen to me <em>twice</em> as a gamemaster. And when I tried to re-use those ideas with different groups, they fizzled...for a variety of reasons.</p><p></p><p>The first time I did it was in a special game I ran as an “intro” to D&D for some new players, with some experienced gamers in the mix to help things run more smoothly. The overall plot resonated with the players very well, and some of the veterans told me it was the best adventure they’d played in.</p><p></p><p>The second was a game I’ve mentioned on ENWorld more than once- a supers campaign set in the Space: 1889 game world, with liberal (additional) doses of HG Wells, Jules Verne, and all kinds of fiction set in that era...including anime, westerns, comics, tv shows and even some reskinned William Gibson, Michael Moorcock, and James Bond plotlines. The enthusiasm at the table was palpable. I have NEVER done as good a job as a GM as I did in that game.*</p><p></p><p>(Unfortunately for me, that was in the mid-1990s.)</p><p></p><p></p><p></p><p>* and in the spirit of full disclosure, with that said, I <em>still</em> managed to tick off a new player to the group so badly he never returned. And no, it wasn’t all on him- I <em>absolutely did</em> make mistakes regarding his character.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7447682, member: 19675"] OTOH, sometimes an idea is soooooo cool, it strikes a chord in the players, and [I]everyone[/I] brings their “A-game”, everyone buys in fully. Those are the best times you can have in the hobby. Since 1977, I’ve had that happen to me [I]twice[/I] as a gamemaster. And when I tried to re-use those ideas with different groups, they fizzled...for a variety of reasons. The first time I did it was in a special game I ran as an “intro” to D&D for some new players, with some experienced gamers in the mix to help things run more smoothly. The overall plot resonated with the players very well, and some of the veterans told me it was the best adventure they’d played in. The second was a game I’ve mentioned on ENWorld more than once- a supers campaign set in the Space: 1889 game world, with liberal (additional) doses of HG Wells, Jules Verne, and all kinds of fiction set in that era...including anime, westerns, comics, tv shows and even some reskinned William Gibson, Michael Moorcock, and James Bond plotlines. The enthusiasm at the table was palpable. I have NEVER done as good a job as a GM as I did in that game.* (Unfortunately for me, that was in the mid-1990s.) * and in the spirit of full disclosure, with that said, I [I]still[/I] managed to tick off a new player to the group so badly he never returned. And no, it wasn’t all on him- I [I]absolutely did[/I] make mistakes regarding his character. [/QUOTE]
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Where have your favorite campaign ideas come from?
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