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Where I think D&D is lacking
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<blockquote data-quote="Ds Da Man" data-source="post: 240371" data-attributes="member: 531"><p>Well, with WotC getting rid of Dragon & Dungeon, it seems as if they are starting to fall into the TSR trap of spreading themselves out thin. I mean, Greyhawk, FR, D20 Mod, and now a search for a new FR. I think the problem is that RPG worlds just inherently become "boring" after a short stint, and cause the world owners to A: Shake things up in the world, B; Find a new world. In my opinion, the computer was never maximized by WotC. Yes, there was Baulder's Gate games, and now NWN, but the FR Interactive Atlas wasn't really interactive, and nowhere where it could have been, and E-tools, which began as an ultimate utility, kinda got dropped to a Creature/Character Generator. I just feel that the electronic media was just never really maximized. NWN is close to a useable utility, and was what I was think for FR Interactive Atlas.</p><p></p><p> Oh well, just thoughts. What do you think?</p></blockquote><p></p>
[QUOTE="Ds Da Man, post: 240371, member: 531"] Well, with WotC getting rid of Dragon & Dungeon, it seems as if they are starting to fall into the TSR trap of spreading themselves out thin. I mean, Greyhawk, FR, D20 Mod, and now a search for a new FR. I think the problem is that RPG worlds just inherently become "boring" after a short stint, and cause the world owners to A: Shake things up in the world, B; Find a new world. In my opinion, the computer was never maximized by WotC. Yes, there was Baulder's Gate games, and now NWN, but the FR Interactive Atlas wasn't really interactive, and nowhere where it could have been, and E-tools, which began as an ultimate utility, kinda got dropped to a Creature/Character Generator. I just feel that the electronic media was just never really maximized. NWN is close to a useable utility, and was what I was think for FR Interactive Atlas. Oh well, just thoughts. What do you think? [/QUOTE]
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