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Where in FR do you want the next big adventure book to go?
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<blockquote data-quote="humble minion" data-source="post: 8122424" data-attributes="member: 5948"><p>Realistically, it's going to be another FR campaign book, though personally I'd love another Ravenloft-inspired campaign (this one focusing more on the gaslight elements of the setting - vicious murderers in foggy cobblestoned alleyways, natural philosophers creating appalling mockeries of life with blasphemous experiements, mad scientists, occult secret societies etc...), and I'd damn near commit murder for a level 5-20 Dark Sun sandbox which replays the Prism Pentad with PCs as the heroes, and with some of the dumb removed...</p><p></p><p>But, if it's going to be FR...</p><p></p><p>(and we all know it is...)</p><p></p><p>To be really FR-iconic, something around Myth Drannor, with mythals and lost cities and ancient elven politics and magic. The bad guys could be House Dlardrageth (or even the phaerimm, Anauroch is just nearby after all). Just keep Elminster the hell out of it</p><p></p><p>The Great Rift and the Shaar. This whole area has been ignored since 4e arbitrarily blew it up in a half-paragraph of detailless text, because that's the sort of pointlessly destructive thing that 4e liked to do to FR. There's literally no current 5e info on this place - which means, since there's no status quo to be overturned, it's the perfect place for a stronghold-building campaign! Reclaim and rebuild a dwarven city in what used to be the Great Rift, or try to weld the various peoples of the Shaar desolation into a new nation to face ... something ... coming out of the Underchasm. </p><p></p><p>Thay, Aglarond, and Rashemen. The 3e material for this part of the world was Just So Good, there's a lot to mine here. I'd make the plotline about the Simbul trying to resurrect herself. From memory, the Zulkir of Enchantment knew her true name, and he was known for making intelligent weapons, that'd be a way to bring Thay into it...</p><p></p><p>The Old Empires. Gods walking the streets, mummies, a nation of annihilation cultists, and the shattered remnants of fallen earthmotes and of the dragonborn kingdoms that vanished with the Second Sundering. This is a wild, gonzo sort of place that is unlike anywhere else in Faerun - you could do something really different and interesting here.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8122424, member: 5948"] Realistically, it's going to be another FR campaign book, though personally I'd love another Ravenloft-inspired campaign (this one focusing more on the gaslight elements of the setting - vicious murderers in foggy cobblestoned alleyways, natural philosophers creating appalling mockeries of life with blasphemous experiements, mad scientists, occult secret societies etc...), and I'd damn near commit murder for a level 5-20 Dark Sun sandbox which replays the Prism Pentad with PCs as the heroes, and with some of the dumb removed... But, if it's going to be FR... (and we all know it is...) To be really FR-iconic, something around Myth Drannor, with mythals and lost cities and ancient elven politics and magic. The bad guys could be House Dlardrageth (or even the phaerimm, Anauroch is just nearby after all). Just keep Elminster the hell out of it The Great Rift and the Shaar. This whole area has been ignored since 4e arbitrarily blew it up in a half-paragraph of detailless text, because that's the sort of pointlessly destructive thing that 4e liked to do to FR. There's literally no current 5e info on this place - which means, since there's no status quo to be overturned, it's the perfect place for a stronghold-building campaign! Reclaim and rebuild a dwarven city in what used to be the Great Rift, or try to weld the various peoples of the Shaar desolation into a new nation to face ... something ... coming out of the Underchasm. Thay, Aglarond, and Rashemen. The 3e material for this part of the world was Just So Good, there's a lot to mine here. I'd make the plotline about the Simbul trying to resurrect herself. From memory, the Zulkir of Enchantment knew her true name, and he was known for making intelligent weapons, that'd be a way to bring Thay into it... The Old Empires. Gods walking the streets, mummies, a nation of annihilation cultists, and the shattered remnants of fallen earthmotes and of the dragonborn kingdoms that vanished with the Second Sundering. This is a wild, gonzo sort of place that is unlike anywhere else in Faerun - you could do something really different and interesting here. [/QUOTE]
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Where in FR do you want the next big adventure book to go?
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