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<blockquote data-quote="Kzach" data-source="post: 5918231" data-attributes="member: 56189"><p>I think you're grossly misinterpreting what he's saying.</p><p></p><p>It's fairly well known, or at least agreed upon, that 3.x took a lot of power out of the DM's hand by codifying the system so well that players would constantly correct or reinterpret DM rulings, citing page numbers and rules updates and Book X which changed the Core Rules for Rule Z, X and Y.x31z.</p><p></p><p>Fourth edition just made that worse by giving players so many damn options that as a DM you couldn't keep a track of even a quarter of them let alone all of them. As a 4e DM you ended up having the choice of either restricting the game to X, Y, Z publications and the rules therein in order to maintain some semblance of control over your game, or you had to acquiesce to the greater power of the Compendium and Character Builder and Rules Update PDF's.</p><p></p><p>So what he's trying to say is that he wants players to understand that options, whilst great, also stifle creativity at the table and that allowing a DM more control over what happens at the table, supported by the rules themselves, helps facilitate a more enjoyable experience, as has been the case in less restrictive systems such as AD&D and OD&D.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5918231, member: 56189"] I think you're grossly misinterpreting what he's saying. It's fairly well known, or at least agreed upon, that 3.x took a lot of power out of the DM's hand by codifying the system so well that players would constantly correct or reinterpret DM rulings, citing page numbers and rules updates and Book X which changed the Core Rules for Rule Z, X and Y.x31z. Fourth edition just made that worse by giving players so many damn options that as a DM you couldn't keep a track of even a quarter of them let alone all of them. As a 4e DM you ended up having the choice of either restricting the game to X, Y, Z publications and the rules therein in order to maintain some semblance of control over your game, or you had to acquiesce to the greater power of the Compendium and Character Builder and Rules Update PDF's. So what he's trying to say is that he wants players to understand that options, whilst great, also stifle creativity at the table and that allowing a DM more control over what happens at the table, supported by the rules themselves, helps facilitate a more enjoyable experience, as has been the case in less restrictive systems such as AD&D and OD&D. [/QUOTE]
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