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Where is the focus of the game (Forked Thread: 4E reminded me how much I like 3E)
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<blockquote data-quote="Remathilis" data-source="post: 4421158" data-attributes="member: 7635"><p>I have to agree, but I think there is an element of edition "newness" to it.</p><p></p><p>Currently, there is 2 sources of powers, feats, and such for your PC: The PHB, and Dragon Online. I'm sure when players get the chance to pour over Martial Power, Forgotten Realms Player's Guide, etc. they'll have a lot more time to meta-build the best powers/feats/paragons. </p><p></p><p>However, to agree again, I think 3e actively encouraged this kinda meta-game. IIRC, Monte even said something to the effect (about toughness being a sub-optimal feat to encourage game mastery, like how some M:TG cards are clearly better than others). The net effect was players of different play levels and book access built widely different characters. A player whose DM allows everything could build a Goliath Warblade and run roughshod over the same material a core-only half-orc fighter would find challenging. Eventually, What you built mechanically meant more than "what made sense" and it forced the DM to keep tabs on every. single. thing. a PC had in order to properly challenge them (and subsequently, DM-material began to answer this arms race, Paizo adventure paths and WotC Expedition modules assumed highly optimized PCs or else they were too difficult to tackle at their prescribed level range). </p><p></p><p>Does 4e fix it? Well, it certainly has clamped down on it. So far though, it seems less interested in getting every last +1 and more emphasizing masterly over a limited range of influence (class abilities, powers, etc).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4421158, member: 7635"] I have to agree, but I think there is an element of edition "newness" to it. Currently, there is 2 sources of powers, feats, and such for your PC: The PHB, and Dragon Online. I'm sure when players get the chance to pour over Martial Power, Forgotten Realms Player's Guide, etc. they'll have a lot more time to meta-build the best powers/feats/paragons. However, to agree again, I think 3e actively encouraged this kinda meta-game. IIRC, Monte even said something to the effect (about toughness being a sub-optimal feat to encourage game mastery, like how some M:TG cards are clearly better than others). The net effect was players of different play levels and book access built widely different characters. A player whose DM allows everything could build a Goliath Warblade and run roughshod over the same material a core-only half-orc fighter would find challenging. Eventually, What you built mechanically meant more than "what made sense" and it forced the DM to keep tabs on every. single. thing. a PC had in order to properly challenge them (and subsequently, DM-material began to answer this arms race, Paizo adventure paths and WotC Expedition modules assumed highly optimized PCs or else they were too difficult to tackle at their prescribed level range). Does 4e fix it? Well, it certainly has clamped down on it. So far though, it seems less interested in getting every last +1 and more emphasizing masterly over a limited range of influence (class abilities, powers, etc). [/QUOTE]
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Where is the focus of the game (Forked Thread: 4E reminded me how much I like 3E)
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