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Where is the point of medicine as a skill?
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<blockquote data-quote="SilverfireSage" data-source="post: 6381088" data-attributes="member: 6778313"><p>Perhaps there's no one that's arrived yet that can cast restoration? Maybe the cleric isn't working in the King's favor? Regardless, one refutation of one point in a group does not refute the whole. There were many other scenarios that I gave. </p><p></p><p></p><p></p><p>Nature is a knowledge check so I'm not sure how it overlaps with survival? "What kind of animal is that?" can only be answered by a nature check, likewise finding anything about that animal's behaviors and weaknesses. Did you remove perform too? How about all the tool proficiencies that don't have to do with combat or traps? Why did they bother putting in 90% of the artisan's tools? </p><p></p><p>All of these arguments fail to take into account the true essence of D&D and that is the roleplaying aspect. Most of the useful abilities that we possess as people don't come up all the time, and yet when the smaller ones do come up, it makes that moment all the more memorable. Nobody remembers that 100th perception check in the middle of the 50th castle, but people will remember when you used your Cobbler's tools to repair an orphan's shoes and he led you to a secret entrance, or when you used your medicine to figure out that eating a dragon's heart has beneficial effects. These are the moments when you actually participate in the Roleplay, and the whole point of 5E is to foster those moments.</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6381088, member: 6778313"] Perhaps there's no one that's arrived yet that can cast restoration? Maybe the cleric isn't working in the King's favor? Regardless, one refutation of one point in a group does not refute the whole. There were many other scenarios that I gave. Nature is a knowledge check so I'm not sure how it overlaps with survival? "What kind of animal is that?" can only be answered by a nature check, likewise finding anything about that animal's behaviors and weaknesses. Did you remove perform too? How about all the tool proficiencies that don't have to do with combat or traps? Why did they bother putting in 90% of the artisan's tools? All of these arguments fail to take into account the true essence of D&D and that is the roleplaying aspect. Most of the useful abilities that we possess as people don't come up all the time, and yet when the smaller ones do come up, it makes that moment all the more memorable. Nobody remembers that 100th perception check in the middle of the 50th castle, but people will remember when you used your Cobbler's tools to repair an orphan's shoes and he led you to a secret entrance, or when you used your medicine to figure out that eating a dragon's heart has beneficial effects. These are the moments when you actually participate in the Roleplay, and the whole point of 5E is to foster those moments. [/QUOTE]
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Where is the point of medicine as a skill?
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