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Where Is The Present (In Your Game)
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 4624810" data-attributes="member: 32740"><p>I have variously used all three options, past, present and future in different campaigns. But I don't know that I have ever had my decision as to which I wish to use cemented in place at the start of any of them, and even less often has it actually factored into play.</p><p> </p><p>I had an incident in one campaign where players found some kind of teleportation gate. I had a big list of possible destination planes and one of them was present day, real-world Earth. One player wound up there and I realized I had nothing prepared and no particular plan as to how to proceed. I made a couple of percentile rolls to determine lattitude and longitude and put the character on a cold, windy bluff looking south over the ocean in Tierra del Fuego. Had he decided to explore I'd have given him a really interesting adventure, but seeing nothing of particular interest he just went back where he came from.</p><p> </p><p>The great thing about D&D is that it's fantasy in the first place so time and space are malleable and negotiable at just about any stage.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 4624810, member: 32740"] I have variously used all three options, past, present and future in different campaigns. But I don't know that I have ever had my decision as to which I wish to use cemented in place at the start of any of them, and even less often has it actually factored into play. I had an incident in one campaign where players found some kind of teleportation gate. I had a big list of possible destination planes and one of them was present day, real-world Earth. One player wound up there and I realized I had nothing prepared and no particular plan as to how to proceed. I made a couple of percentile rolls to determine lattitude and longitude and put the character on a cold, windy bluff looking south over the ocean in Tierra del Fuego. Had he decided to explore I'd have given him a really interesting adventure, but seeing nothing of particular interest he just went back where he came from. The great thing about D&D is that it's fantasy in the first place so time and space are malleable and negotiable at just about any stage. [/QUOTE]
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