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Where is the Wild Mage
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<blockquote data-quote="Psion" data-source="post: 222757" data-attributes="member: 172"><p><strong>Re: Wild Mage</strong></p><p></p><p>Adding a few more details here:</p><p></p><p></p><p></p><p>Mongoose's Chaos Mage is a base class, i.e., you can take the class at 1st level. It is pretty much a whole new system of magic. All of the effects are improvised. The system seems really promising/interesting, but it seems rather demanding on the DM. The system has some quirks and holes that the author has been promising a web supplement for, but last time I checked, it hadn't arrived.</p><p></p><p></p><p></p><p>I rather like it myself. The appraoch of wild spellcraft is different. First off, it is a toolkit type of approach, where it is incumbent on the GM to decide just how spellcasters get to be wild mages. However, there are several suggestions, and good ones, on what you can do. For example, the GM might decide that certain races are better at certain types of magic, or can become tainted or cursed.</p><p></p><p>The system uses two mechanisms for wild magic. First, there is a template called wild spellcaster, which can be applied to any spellcaster (even clerics) with no modifications to character level.</p><p></p><p>Second, it has prestige classes that specialize in certain aspects of wild magic.</p><p></p><p>Overall, it is an excellent supplement packed with ideas.</p></blockquote><p></p>
[QUOTE="Psion, post: 222757, member: 172"] [b]Re: Wild Mage[/b] Adding a few more details here: Mongoose's Chaos Mage is a base class, i.e., you can take the class at 1st level. It is pretty much a whole new system of magic. All of the effects are improvised. The system seems really promising/interesting, but it seems rather demanding on the DM. The system has some quirks and holes that the author has been promising a web supplement for, but last time I checked, it hadn't arrived. I rather like it myself. The appraoch of wild spellcraft is different. First off, it is a toolkit type of approach, where it is incumbent on the GM to decide just how spellcasters get to be wild mages. However, there are several suggestions, and good ones, on what you can do. For example, the GM might decide that certain races are better at certain types of magic, or can become tainted or cursed. The system uses two mechanisms for wild magic. First, there is a template called wild spellcaster, which can be applied to any spellcaster (even clerics) with no modifications to character level. Second, it has prestige classes that specialize in certain aspects of wild magic. Overall, it is an excellent supplement packed with ideas. [/QUOTE]
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