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Where is unconsciousness
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<blockquote data-quote="Anubis" data-source="post: 199128" data-attributes="member: 2358"><p>There's a reason your players didn't like it. IT'S VERY VERY BAD AND DOESN'T WORK. That is swayed EXTREMELY badly toward the bad guys. Oh, and there is already a core rule that overrides it: the DMG says that taking half hit points in a single strike causes the victim to be "clobbered", and they may only take a partial action on their next turn. (After that they're back to normal, though, of course.)</p><p></p><p>And at low levels, that rule could be a killer. A wizard can start with as few as 4 HP, which would make pretty much ANY hit a KO.</p><p></p><p>That has got to rank amongst the worst house rules I have ever seen. Too lethal. Lethal is bad. You do the math.</p><p></p><p>I like the armor>subdual thing, and in conjuction with the Con>disabled rule, things could get much LESS lethal.</p></blockquote><p></p>
[QUOTE="Anubis, post: 199128, member: 2358"] There's a reason your players didn't like it. IT'S VERY VERY BAD AND DOESN'T WORK. That is swayed EXTREMELY badly toward the bad guys. Oh, and there is already a core rule that overrides it: the DMG says that taking half hit points in a single strike causes the victim to be "clobbered", and they may only take a partial action on their next turn. (After that they're back to normal, though, of course.) And at low levels, that rule could be a killer. A wizard can start with as few as 4 HP, which would make pretty much ANY hit a KO. That has got to rank amongst the worst house rules I have ever seen. Too lethal. Lethal is bad. You do the math. I like the armor>subdual thing, and in conjuction with the Con>disabled rule, things could get much LESS lethal. [/QUOTE]
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Where is unconsciousness
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