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<blockquote data-quote="Solarious" data-source="post: 3395690" data-attributes="member: 27346"><p>I would use the same guidelines as blargney does (in an Eberron world), with the following details:</p><p></p><p>5) Each 'division' of Cannith has a purchasing power aproximately equivilant to twice that of a metropolis, and roughly a fourth of it is tied up in standard operations. Their large size and multiple operations allows them great capital, but the Houses have their limits, especially one divided against itself. Exactly how much purchasing power is available at any given moment is up to the DM depending on the campaign situation, but keep in mind that if Cannith wants something badly enough, they'll take a loan on Kundarak and pay the dwarves off later.</p><p>6) Items requiring a CL of +10 to create is difficult to come by, and are generally commissioned from Cannith, available on a "when it's done" basis (top crafters and Creation Schemas are typically busy elsewhere), and anything requiring CL 15 or more are virtually unattainable, requiring you to either convince legendary crafters such as <a href="http://www.bossythecow.com/Golan%20Dol.pdf" target="_blank">Golan Dol</a>, or to find them in lost ruins (plenty of those lying about), or to go the 'lamentations' angle and pry them from the cooling hands on your foes. Oh, and there is always making it yourself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>7) In the same respect, higher level spells get harder to buy after 4th or 5th level, depending on your location. Wizards, Artificers, and other people who possess these scrolls are unlikely to part with them percisely because they are so rare. Some nobles even consider them collector's items. Aquiring such spells usually involves a trade, or (less commonly) a high markup over market price.</p></blockquote><p></p>
[QUOTE="Solarious, post: 3395690, member: 27346"] I would use the same guidelines as blargney does (in an Eberron world), with the following details: 5) Each 'division' of Cannith has a purchasing power aproximately equivilant to twice that of a metropolis, and roughly a fourth of it is tied up in standard operations. Their large size and multiple operations allows them great capital, but the Houses have their limits, especially one divided against itself. Exactly how much purchasing power is available at any given moment is up to the DM depending on the campaign situation, but keep in mind that if Cannith wants something badly enough, they'll take a loan on Kundarak and pay the dwarves off later. 6) Items requiring a CL of +10 to create is difficult to come by, and are generally commissioned from Cannith, available on a "when it's done" basis (top crafters and Creation Schemas are typically busy elsewhere), and anything requiring CL 15 or more are virtually unattainable, requiring you to either convince legendary crafters such as [url=http://www.bossythecow.com/Golan%20Dol.pdf]Golan Dol[/url], or to find them in lost ruins (plenty of those lying about), or to go the 'lamentations' angle and pry them from the cooling hands on your foes. Oh, and there is always making it yourself. :p 7) In the same respect, higher level spells get harder to buy after 4th or 5th level, depending on your location. Wizards, Artificers, and other people who possess these scrolls are unlikely to part with them percisely because they are so rare. Some nobles even consider them collector's items. Aquiring such spells usually involves a trade, or (less commonly) a high markup over market price. [/QUOTE]
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