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<blockquote data-quote="Sabaron" data-source="post: 1210346" data-attributes="member: 285"><p>I've used the Mecha d20 rules to stat out the ships from the DMG (Rowboat, Keelboat, Sailing Ship, Longboat, Galley, and modified Galley). I created them with standard D&D use in mind. I'd like to share my work with ENWorlders, but am unsure of the proper forum to place them in.</p><p></p><p>Rowboat: This 8- to 12-foot-long boat holds two or three Medium passengers. It moves about 1-1/2 miles per hour.</p><p></p><p>Rowboat:</p><p>Type: Vehicle</p><p>Class: Oar Ship</p><p>Size: Large (12' long)</p><p>Hit Points: 10 HP (0 MP)</p><p>Occupants: 1/2 (18 MP)</p><p>Cargo: 200 lbs (1 MP)</p><p>Armour: 2 (10 MP) </p><p>Defence: AC 9 (0 MP)</p><p>Strength: N/A</p><p>Water Speed: 10' (4 MP)</p><p>Handling: -1/-1 (0 MP)</p><p>Special Abilities: None</p><p>Exotic Abilities: None</p><p>Defects: Flammable (-2 MP), Open (-4 MP) Reduced Endurance [Several days] (-10 MP)</p><p>Weaponry: None</p><p>Required Feats or Skills: Profession (Sailor). Not required; STR rolls may be used instead.</p><p>Cost: 14 Mecha Points (392 gp)</p><p></p><p>Galley: This three-masted ship has seventy oars on either side and requires a total crew of 200. A galley is 130 feet long and 20 feet wide, and it can carry 150 tons of cargo or 250 soldiers. For 8,000 gp more, it can be fitted with a ram and castles with firing platforms fore, aft, and amidships. This ship cannot make sea voyages and sticks to the coast. It moves about 4 miles per hour when being rowed or under sail.</p><p></p><p>War Galley:</p><p>Type: Vehicle</p><p>Class: Oar Ship/Sailing Ship</p><p>Size: Colossal (130' long)</p><p>Hit Points: 100 HP (0 MP)</p><p>Occupants: 4/200 (240 MP)</p><p>Cargo: 15 tons (100 MP) (or 250 soldiers)</p><p>Armour: 5 (25 MP) </p><p>Defence: AC 7 (0 MP)</p><p>Strength: N/A</p><p>Water Speed: 35' (3.5 MP)</p><p>Handling: -8/-8 (0 MP)</p><p>Special Abilities: Basic Navigation [+2 equipment bonus to Navigation checks] (1 MP), Optics x5 (7.5 MP)</p><p>Exotic Abilities: None</p><p>Defects: Flammable (-5 MP), Service crew (200 sailors, -18 MP)</p><p>Weaponry: </p><p> Name: Ballista (3: fore, port, aft)</p><p> Damage: 3d6</p><p> Critical: 20</p><p> Type: Piercing</p><p> Increment: 180'</p><p> Rate of Fire: 1/5 rounds</p><p> Magazine: 30 shots </p><p> Size: Large</p><p> Qualities: Hardpoint, Long Range, Silent</p><p> Restrictions: Exposed, Slow Firing x5</p><p> Cost: 10 MP (200 gp)</p><p> Total: 30 MP</p><p> </p><p>Required Feats or Skills: Profession (Sailor), Professoin (Siege Engineer)</p><p>Cost: 384 Mecha Points (294,912 gp)</p><p></p><p>Galley:</p><p>Type: Vehicle</p><p>Class: Oar Ship/Sailing Ship</p><p>Size: Colossal (130' long)</p><p>Hit Points: 100 HP (0 MP)</p><p>Occupants: 1/200 (210 MP)</p><p>Cargo: 15 tons (100 MP) (or 250 soldiers)</p><p>Armour: 5 (25 MP) </p><p>Defence: AC 7 (0 MP)</p><p>Strength: N/A</p><p>Water Speed: 35' (3.5 MP)</p><p>Handling: -8/-8 (0 MP)</p><p>Special Abilities: Basic Navigation [+2 equipment bonus to Navigation checks] (1 MP), Optics x5 (7.5 MP)</p><p>Exotic Abilities: None</p><p>Defects: Flammable (-5 MP), Service crew (200 sailors, -18 MP)</p><p>Weaponry: None</p><p> </p><p>Required Feats or Skills: Profession (Sailor). </p><p>Cost: 324 Mecha Points (209,952 gp)</p><p></p><p>Longship: This 75-foot-long ship with forty oars requires a total crew of 50. It has a single mast and a square sail, and it can carry 50 tons of cargo or 120 soldiers. A longship can make sea voyages. It moves about 3 miles per hour when being rowed or under sail.</p><p></p><p>Longboat</p><p>Type: Vehicle</p><p>Class: Oar Ship/Sailing Ship</p><p>Size: Colossal (75' long)</p><p>Hit Points: 100 HP (0 MP)</p><p>Occupants: 1/50 (110 MP)</p><p>Cargo: 5 tons (50 MP) (or 120 soldiers)</p><p>Armour: 3 (15 MP) </p><p>Defence: AC 5 (0 MP)</p><p>Strength: N/A</p><p>Water Speed: 25' (3 MP)</p><p>Handling: -8/-8 (0 MP)</p><p>Special Abilities: Basic Navigation [+2 equipment bonus to Navigation checks] (1 MP), Optics x5 (7.5 MP)</p><p>Exotic Abilities: None</p><p>Defects: Flammable (-5 MP), Service crew (50 sailors, -14 MP)</p><p>Weaponry: None</p><p> </p><p>Required Feats or Skills: Profession (Sailor). </p><p>Cost: 167.5 Mecha Points (56,112 gp)</p><p></p><p>Sailing Ship: This larger, seaworthy ship is 75 to 90 feet long and 20 feet wide and has a crew of 20. It can carry 150 tons of cargo. It has square sails on its two masts and can make sea voyages. It moves about 2 miles per hour.</p><p></p><p>Sailing Ship:</p><p>Type: Vehicle</p><p>Class: Sailing Ship</p><p>Size: Colossal (90' long)</p><p>Hit Points: 100 HP (0 MP)</p><p>Occupants: 1/20 (90 MP)</p><p>Cargo: 15 tons (100 MP) </p><p>Armour: 2 (10 MP) </p><p>Defence: AC 4 (0 MP)</p><p>Strength: N/A</p><p>Water Speed: 15' (1.5 MP)</p><p>Handling: -8/-8 (0 MP)</p><p>Special Abilities: Basic Navigation [+2 equipment bonus to Navigation checks] (1 MP), Optics x2 (3 MP)</p><p>Exotic Abilities: None</p><p>Defects: Flammable (-5 MP), Service crew (50 sailors, -14 MP), Open (-4 MP), Wind Powered (-5 MP)</p><p>Weaponry: None</p><p> </p><p>Required Feats or Skills: Profession (Sailor). </p><p>Cost: 181.5 Mecha Points (65,884 gp)</p><p></p><p>Keelboat: This 50- to 75-foot-long ship is 15 to 20 feet wide and has a few oars to supplement its single mast with a square sail. It has a crew of eight to fifteen and can carry 40 to 50 tons of cargo or 100 soldiers. It can make sea voyages, as well as sail down rivers (thanks to its flat bottom). It moves about 1 mile per hour.</p><p></p><p>Keelboat:</p><p>Type: Vehicle</p><p>Class: Sailing Ship</p><p>Size: Gargantuan (50' long)</p><p>Hit Points: 40 HP (0 MP)</p><p>Occupants: 1/10 (50 MP)</p><p>Cargo: 5 tons (50 MP) (or 100 soldiers) </p><p>Armour: 2 (10 MP) </p><p>Defence: AC 4 (0 MP)</p><p>Strength: N/A</p><p>Water Speed: 5' (1 MP)</p><p>Handling: -4/-4 (0 MP)</p><p>Special Abilities: Basic Navigation [+2 equipment bonus to Navigation checks] (1 MP)</p><p>Exotic Abilities: None</p><p>Defects: Flammable (-5 MP), Service crew (10 sailors, -10MP), Open (-4 MP), Wind Powered (-5 MP)</p><p>Weaponry: None</p><p> </p><p>Required Feats or Skills: Profession (Sailor). </p><p>Cost: 88 Mecha Points (15,488 gp)</p></blockquote><p></p>
[QUOTE="Sabaron, post: 1210346, member: 285"] I've used the Mecha d20 rules to stat out the ships from the DMG (Rowboat, Keelboat, Sailing Ship, Longboat, Galley, and modified Galley). I created them with standard D&D use in mind. I'd like to share my work with ENWorlders, but am unsure of the proper forum to place them in. Rowboat: This 8- to 12-foot-long boat holds two or three Medium passengers. It moves about 1-1/2 miles per hour. Rowboat: Type: Vehicle Class: Oar Ship Size: Large (12' long) Hit Points: 10 HP (0 MP) Occupants: 1/2 (18 MP) Cargo: 200 lbs (1 MP) Armour: 2 (10 MP) Defence: AC 9 (0 MP) Strength: N/A Water Speed: 10' (4 MP) Handling: -1/-1 (0 MP) Special Abilities: None Exotic Abilities: None Defects: Flammable (-2 MP), Open (-4 MP) Reduced Endurance [Several days] (-10 MP) Weaponry: None Required Feats or Skills: Profession (Sailor). Not required; STR rolls may be used instead. Cost: 14 Mecha Points (392 gp) Galley: This three-masted ship has seventy oars on either side and requires a total crew of 200. A galley is 130 feet long and 20 feet wide, and it can carry 150 tons of cargo or 250 soldiers. For 8,000 gp more, it can be fitted with a ram and castles with firing platforms fore, aft, and amidships. This ship cannot make sea voyages and sticks to the coast. It moves about 4 miles per hour when being rowed or under sail. War Galley: Type: Vehicle Class: Oar Ship/Sailing Ship Size: Colossal (130' long) Hit Points: 100 HP (0 MP) Occupants: 4/200 (240 MP) Cargo: 15 tons (100 MP) (or 250 soldiers) Armour: 5 (25 MP) Defence: AC 7 (0 MP) Strength: N/A Water Speed: 35' (3.5 MP) Handling: -8/-8 (0 MP) Special Abilities: Basic Navigation [+2 equipment bonus to Navigation checks] (1 MP), Optics x5 (7.5 MP) Exotic Abilities: None Defects: Flammable (-5 MP), Service crew (200 sailors, -18 MP) Weaponry: Name: Ballista (3: fore, port, aft) Damage: 3d6 Critical: 20 Type: Piercing Increment: 180' Rate of Fire: 1/5 rounds Magazine: 30 shots Size: Large Qualities: Hardpoint, Long Range, Silent Restrictions: Exposed, Slow Firing x5 Cost: 10 MP (200 gp) Total: 30 MP Required Feats or Skills: Profession (Sailor), Professoin (Siege Engineer) Cost: 384 Mecha Points (294,912 gp) Galley: Type: Vehicle Class: Oar Ship/Sailing Ship Size: Colossal (130' long) Hit Points: 100 HP (0 MP) Occupants: 1/200 (210 MP) Cargo: 15 tons (100 MP) (or 250 soldiers) Armour: 5 (25 MP) Defence: AC 7 (0 MP) Strength: N/A Water Speed: 35' (3.5 MP) Handling: -8/-8 (0 MP) Special Abilities: Basic Navigation [+2 equipment bonus to Navigation checks] (1 MP), Optics x5 (7.5 MP) Exotic Abilities: None Defects: Flammable (-5 MP), Service crew (200 sailors, -18 MP) Weaponry: None Required Feats or Skills: Profession (Sailor). Cost: 324 Mecha Points (209,952 gp) Longship: This 75-foot-long ship with forty oars requires a total crew of 50. It has a single mast and a square sail, and it can carry 50 tons of cargo or 120 soldiers. A longship can make sea voyages. It moves about 3 miles per hour when being rowed or under sail. Longboat Type: Vehicle Class: Oar Ship/Sailing Ship Size: Colossal (75' long) Hit Points: 100 HP (0 MP) Occupants: 1/50 (110 MP) Cargo: 5 tons (50 MP) (or 120 soldiers) Armour: 3 (15 MP) Defence: AC 5 (0 MP) Strength: N/A Water Speed: 25' (3 MP) Handling: -8/-8 (0 MP) Special Abilities: Basic Navigation [+2 equipment bonus to Navigation checks] (1 MP), Optics x5 (7.5 MP) Exotic Abilities: None Defects: Flammable (-5 MP), Service crew (50 sailors, -14 MP) Weaponry: None Required Feats or Skills: Profession (Sailor). Cost: 167.5 Mecha Points (56,112 gp) Sailing Ship: This larger, seaworthy ship is 75 to 90 feet long and 20 feet wide and has a crew of 20. It can carry 150 tons of cargo. It has square sails on its two masts and can make sea voyages. It moves about 2 miles per hour. Sailing Ship: Type: Vehicle Class: Sailing Ship Size: Colossal (90' long) Hit Points: 100 HP (0 MP) Occupants: 1/20 (90 MP) Cargo: 15 tons (100 MP) Armour: 2 (10 MP) Defence: AC 4 (0 MP) Strength: N/A Water Speed: 15' (1.5 MP) Handling: -8/-8 (0 MP) Special Abilities: Basic Navigation [+2 equipment bonus to Navigation checks] (1 MP), Optics x2 (3 MP) Exotic Abilities: None Defects: Flammable (-5 MP), Service crew (50 sailors, -14 MP), Open (-4 MP), Wind Powered (-5 MP) Weaponry: None Required Feats or Skills: Profession (Sailor). Cost: 181.5 Mecha Points (65,884 gp) Keelboat: This 50- to 75-foot-long ship is 15 to 20 feet wide and has a few oars to supplement its single mast with a square sail. It has a crew of eight to fifteen and can carry 40 to 50 tons of cargo or 100 soldiers. It can make sea voyages, as well as sail down rivers (thanks to its flat bottom). It moves about 1 mile per hour. Keelboat: Type: Vehicle Class: Sailing Ship Size: Gargantuan (50' long) Hit Points: 40 HP (0 MP) Occupants: 1/10 (50 MP) Cargo: 5 tons (50 MP) (or 100 soldiers) Armour: 2 (10 MP) Defence: AC 4 (0 MP) Strength: N/A Water Speed: 5' (1 MP) Handling: -4/-4 (0 MP) Special Abilities: Basic Navigation [+2 equipment bonus to Navigation checks] (1 MP) Exotic Abilities: None Defects: Flammable (-5 MP), Service crew (10 sailors, -10MP), Open (-4 MP), Wind Powered (-5 MP) Weaponry: None Required Feats or Skills: Profession (Sailor). Cost: 88 Mecha Points (15,488 gp) [/QUOTE]
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