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Where should PC's stand, in terms of attribute scores?
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<blockquote data-quote="Valmur_Dwur" data-source="post: 231331" data-attributes="member: 5065"><p>I answered in the top 10% noticablely superior due to the fact that usually one stat is in that range. I like the starting stats given in the DMG, although a little high it does make you pick your spots <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> IMHO adventurers need those one or two stats that are in the 13-15 range to allow for the idea of adventuring. While a town's blacksmith may have 15 str, his other stats are in the 8-11 range and so he doesn't "see" himself as destroyer of the world <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Adventurers need that ego advantage when facing down the denizens of the world who exist as wives tales and nightmares for the general populance.</p></blockquote><p></p>
[QUOTE="Valmur_Dwur, post: 231331, member: 5065"] I answered in the top 10% noticablely superior due to the fact that usually one stat is in that range. I like the starting stats given in the DMG, although a little high it does make you pick your spots :) IMHO adventurers need those one or two stats that are in the 13-15 range to allow for the idea of adventuring. While a town's blacksmith may have 15 str, his other stats are in the 8-11 range and so he doesn't "see" himself as destroyer of the world :) Adventurers need that ego advantage when facing down the denizens of the world who exist as wives tales and nightmares for the general populance. [/QUOTE]
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Where should PC's stand, in terms of attribute scores?
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