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Where the break between pro and anti 4e is
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<blockquote data-quote="Kobu" data-source="post: 4092852" data-attributes="member: 12434"><p>I believe the total number of powers, even at level 30, will not be too large to manage. Later powers will replace earlier ones.</p><p></p><p>The bookkeeping for conditions may be overwhelming at first, but it has to be better than tracking 5 or so different durations per character. I think groups will adapt with poker chips under minis and such.</p><p></p><p>The mark thing...yeah, that's not something I thought D&D needed. I think someone liked their hunter in WoW a little too much. You can use a token for that of course, but it brings back painful memories of Dodge. It's weird too that they made listen, spot, and searching for traps all passive, yet are making players declare marks every round. I already think I will tell players to assume you are marking an enemy if it is not sitting behind another enemy. Is there any reason they would not do so or their characters would forget? I really doubt it.</p><p></p><p></p><p>My concerns are--</p><p></p><p>1) There was no general public playtest. I managed to see the problem with the Paladin's mark in the first moment I read about it. We have heard from "celebrity" playtesters after the NDA was lowered, but where is everyone else? Also, the RPGA players are not in any way typical from my experience, nor are playgroups centered around Wizards employees. I predict my group will find a dozen exploitable rules with the first few games. If Wizards' track record holds, only a few of those holes will ever be acknowledged before fifth edition.</p><p></p><p>2) The designers at Wizards belong to the Japanese school of language acquisition--it doesn't matter if you use a word correctly as long as it sounds cool. From warlord to chain mail, from exploits to feats, from misused real world mythology to goofy power names, Wizards loves to bungle the common understanding of words. I wish there was an old school newspaper editor on their staff who could cross out these things and tell them, "I think you mean to use this word instead." It's not game killing, but these things forever grate and it sucks bringing in new people and have them wrinkle their noses when trying to explain D&D-isms.</p><p></p><p>I started out with the "white box" edition, but I love the evolution of the game and was thrilled at the announcement of 4th. However, I am starting to see how the grand schemes are not going to live up to my expectations.</p></blockquote><p></p>
[QUOTE="Kobu, post: 4092852, member: 12434"] I believe the total number of powers, even at level 30, will not be too large to manage. Later powers will replace earlier ones. The bookkeeping for conditions may be overwhelming at first, but it has to be better than tracking 5 or so different durations per character. I think groups will adapt with poker chips under minis and such. The mark thing...yeah, that's not something I thought D&D needed. I think someone liked their hunter in WoW a little too much. You can use a token for that of course, but it brings back painful memories of Dodge. It's weird too that they made listen, spot, and searching for traps all passive, yet are making players declare marks every round. I already think I will tell players to assume you are marking an enemy if it is not sitting behind another enemy. Is there any reason they would not do so or their characters would forget? I really doubt it. My concerns are-- 1) There was no general public playtest. I managed to see the problem with the Paladin's mark in the first moment I read about it. We have heard from "celebrity" playtesters after the NDA was lowered, but where is everyone else? Also, the RPGA players are not in any way typical from my experience, nor are playgroups centered around Wizards employees. I predict my group will find a dozen exploitable rules with the first few games. If Wizards' track record holds, only a few of those holes will ever be acknowledged before fifth edition. 2) The designers at Wizards belong to the Japanese school of language acquisition--it doesn't matter if you use a word correctly as long as it sounds cool. From warlord to chain mail, from exploits to feats, from misused real world mythology to goofy power names, Wizards loves to bungle the common understanding of words. I wish there was an old school newspaper editor on their staff who could cross out these things and tell them, "I think you mean to use this word instead." It's not game killing, but these things forever grate and it sucks bringing in new people and have them wrinkle their noses when trying to explain D&D-isms. I started out with the "white box" edition, but I love the evolution of the game and was thrilled at the announcement of 4th. However, I am starting to see how the grand schemes are not going to live up to my expectations. [/QUOTE]
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