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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Where the break between pro and anti 4e is
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<blockquote data-quote="The Little Raven" data-source="post: 4092918" data-attributes="member: 10095"><p>Which is why they're taking things out of the core tactical system and applying them to particular classes (like trip, disarm, etc.). Less things for EVERYONE to have to remember, while each class has a few extra things to remember for their particular shtick.</p><p></p><p>From the sound of it, the players you're talking about have trouble learning/remembering the basic rules of the game since they have trouble with the most basic element (movement). If someone can't remember the basics, is it so surprising that small complexities escape them? I mean, it sounds to me like these same people would have trouble with chess (all kinds of fiddly rules) or poker (so many hands to remember), so it sounds more like a personal problem than a flaw in the game's design.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4092918, member: 10095"] Which is why they're taking things out of the core tactical system and applying them to particular classes (like trip, disarm, etc.). Less things for EVERYONE to have to remember, while each class has a few extra things to remember for their particular shtick. From the sound of it, the players you're talking about have trouble learning/remembering the basic rules of the game since they have trouble with the most basic element (movement). If someone can't remember the basics, is it so surprising that small complexities escape them? I mean, it sounds to me like these same people would have trouble with chess (all kinds of fiddly rules) or poker (so many hands to remember), so it sounds more like a personal problem than a flaw in the game's design. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Where the break between pro and anti 4e is
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