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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Where the break between pro and anti 4e is
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4093248" data-attributes="member: 3146"><p>For my part, I think the three issues that are shaping up to be the biggest ones are not on your list:</p><p></p><p>1. From my perspective, a large part of the D&D experience has always been having a long list of spells that have flexible and uses and considering the possibilities and interactions that those spells have. If the wizards level 11-16 preview is any indication, that is no longer a part of the game and I think the basic design philosophy is going to preclude ritual magic doing most of those things. Planar bindings, magnificent mansions, mind blanks, hero's feasts, etc are part and parcel of D&D as far as I'm concerned. Without it, the game may still be good--and it may actually be well suited to one of my experimental campaigns--but it's not D&D.</p><p></p><p>2. The "everyone fights" mentality. Yes, there are character roles, but the previews and design philosophy statements seem to indicate that those roles are "do your 1d6/1d8+stat bonus with maybe another 1d6 or 1d8 damage per round and maybe, if you didn't get that extra die of damage there will be a one round condiiton modifier or movement adjustment attached to it." Essentially, everyone is supposed to roll an attack on a monster every round. Now, in general, that was my cup of tea in 3rd edition and previous editions, but I enjoyed having the option of playing a character whose combat contributions came in other forms. I have rather enjoyed playing 3rd edition clerics for instance who spend (or who can spend) at least as many actions buffing or healing their party members as damaging the enemy. I have also enjoyed playing with bards whose primary contribution to the fight was making everyone else fight better. Conversely, the warlock is the one 3rd edition class that bores me to tears every time I think about rolling one up. But the 4th edition designers seem to think the warlock was a design success to be emulated and made core.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4093248, member: 3146"] For my part, I think the three issues that are shaping up to be the biggest ones are not on your list: 1. From my perspective, a large part of the D&D experience has always been having a long list of spells that have flexible and uses and considering the possibilities and interactions that those spells have. If the wizards level 11-16 preview is any indication, that is no longer a part of the game and I think the basic design philosophy is going to preclude ritual magic doing most of those things. Planar bindings, magnificent mansions, mind blanks, hero's feasts, etc are part and parcel of D&D as far as I'm concerned. Without it, the game may still be good--and it may actually be well suited to one of my experimental campaigns--but it's not D&D. 2. The "everyone fights" mentality. Yes, there are character roles, but the previews and design philosophy statements seem to indicate that those roles are "do your 1d6/1d8+stat bonus with maybe another 1d6 or 1d8 damage per round and maybe, if you didn't get that extra die of damage there will be a one round condiiton modifier or movement adjustment attached to it." Essentially, everyone is supposed to roll an attack on a monster every round. Now, in general, that was my cup of tea in 3rd edition and previous editions, but I enjoyed having the option of playing a character whose combat contributions came in other forms. I have rather enjoyed playing 3rd edition clerics for instance who spend (or who can spend) at least as many actions buffing or healing their party members as damaging the enemy. I have also enjoyed playing with bards whose primary contribution to the fight was making everyone else fight better. Conversely, the warlock is the one 3rd edition class that bores me to tears every time I think about rolling one up. But the 4th edition designers seem to think the warlock was a design success to be emulated and made core. [/QUOTE]
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