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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Where the break between pro and anti 4e is
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4094124" data-attributes="member: 710"><p>Interesting point.</p><p>But this only works if the DM role is assigned to one person and no one else. </p><p>In our group, everybody gets to wear the DM hat. </p><p>It would be impossible to manage otherwise, since everyone of us has a full time job and also reserves some (a lot?) time for non-RPG activities. And besides that, we don't want anyone to give up on playing. Not all of us are good DMs, most of us probably enjoy playing, too, but that doesn't change that we do it. In this scenario, "hiding" the rules is impossible. </p><p>Another issue is - I like digging in rules. I play the "gamist" elements of RPGs. I wouldn't want to miss on it just because I am a player.</p><p></p><p>There are obviously groups (probably not too few) that work different from ours, but if I am looking for a game, I prefer "rules transparency". And that was clearly a strength of 3.x, and will probably again be a strength of 4E. (Except that 4E seems to give more leeway in limiting the access to the DMG or MM for players, if that's what you want, since all player-relevant information is part of the PHB. Or so the designers tell us <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4094124, member: 710"] Interesting point. But this only works if the DM role is assigned to one person and no one else. In our group, everybody gets to wear the DM hat. It would be impossible to manage otherwise, since everyone of us has a full time job and also reserves some (a lot?) time for non-RPG activities. And besides that, we don't want anyone to give up on playing. Not all of us are good DMs, most of us probably enjoy playing, too, but that doesn't change that we do it. In this scenario, "hiding" the rules is impossible. Another issue is - I like digging in rules. I play the "gamist" elements of RPGs. I wouldn't want to miss on it just because I am a player. There are obviously groups (probably not too few) that work different from ours, but if I am looking for a game, I prefer "rules transparency". And that was clearly a strength of 3.x, and will probably again be a strength of 4E. (Except that 4E seems to give more leeway in limiting the access to the DMG or MM for players, if that's what you want, since all player-relevant information is part of the PHB. Or so the designers tell us ;) ) [/QUOTE]
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Where the break between pro and anti 4e is
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