Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Where the break between pro and anti 4e is
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ironvyper" data-source="post: 4094780" data-attributes="member: 59739"><p>I have been playing since 2e, so i guess that makes me a grognard, although i dont think 4e looks that bad. </p><p> </p><ul> <li data-xf-list-type="ul"><br /> <br /> I think the new cosmology is cooler, simpler and makes alot more sense, especially the devil/demon divide. Having a home for fey creatures is a cool touch too, i can allready see using that to bring a little of the traditional fairy tale feel of fantasy back to D&D with fey rings and elf mounds and such. All in all i totally approve of the new planes. <br /> The monster design is flawed i think, but we can probably count on unholy heaps of monster books from 3rd parties again, so i am not that worried. <br /> <br /> <br /> <br /> Eh, not much feeling on this, if u bought half orcs before being as common as they were i dont see why u cant have lots of dragonborn, just explain it by making full on dragons more common, and more horny i guess. Although with demons being raging elemental beings now those tieflings really have to be part devil, not part demon. Even that ties into the new cosmology in lots of neat ways if u think about it though, so all in all not too bad. <br /> <br /> <br /> <br /> <br /> Thats okay, bards, gnomes and illusionists all sucked anyway, a little variety will do u some good. <br /> <br /> <br /> <br /> <br /> I dont think having good tactical rules will in any way inhibit my roleplaying. If rolling a diplomacy check in lieu of actually roleplaying didnt break your ability to immersie yourself i dont see why having extra combat options should. Besides, if anything makes the 3x mess that was combat less slow, clunky and restricting its a good thing. Fighting will allways be at the heart of any RPG and doing well shouldnt be seen as a bad thing. <br /> <br /> <br /> <br /> <br /> This is a serious problem, and probably the only one i have in this system. Its making all characters into Beowulf from the new movie instead of being maximus from gladiator. Either character can be fun to play and either campaign can be fun, but its alot easier to add power then it is take it away, and this system looks like its not just making u beowulf by default, its making it very hard to rework in a way that makes maximus playable. <br /> <br /> <br /> <br /> Good and bad in this. I hate the healing surge mechanic, but will just houserule it out of existance, so no big deal there. Vancian magic on the other hand is something that i have hated for decades now. Changing the magic system was #1 on my wish list for a 4e and that by itself is enough to get me to buy the books and at least try a campaign with 4e. <br /> Resource management now looks like it depends more on the GM keeping an adventure running without letting the players take a rest to recharge. I see per encounter powers recharging when the players get a chance to take a breather and collect themselves, not when the last monster dies. So if players are in a dungeon or castle or some other closed setting they are still going to have to find a safe place to rest during the adventure to get thier powers back. The only real difference is that they only need to rest long enough to re-gather thier wits, not for 8 or more hours to sleep. Not a bad thing in my opinion, seems easier to keep an adventure moving now. <br /> <br /> <br /> <br /> Well as i said above i am getting rid of healing surges and the 6 hour cure-all nap. And i dont see taking this mechanic out having any real effect on the rest of the system. This system seems more modular, which is a great advantage to me. Besides 3x didnt have any long term affects from wounds anyway unless u house ruled some sort of critical damage tables, so this is really a non-issue. <br /> <br /> <br /> <br /> <br /> I dont like to call this a problem, but after seeing a 1st level kobold with almost 30 hit points i think they went too far with it. Unless damage scales up much more then it seems to so far i think fights are going to be absurdly long just because of the amount of times a character or monster has to be hit to die. <br /> <br /> But again i can just raise the damages of weapons, maybe make everything 2 of X dice of damage instead of 1 dice of X. That should bring the length of combats back down, and add an extra level of randomness. <br /> <br /> <br /> <br /> <br /> Eh this is also an issue, which for those games where u want to play Maximus the human gladiator not Beowulf the super badass is a huge problem. But the more i think about it the easier it seems to make up for that in ways like giving weapons more damage, and simply doing away with some of the super powers. Might not be elegant but its fairly easy and workable. <br /> <br /> All in all theres some stuff i like, some stuff i dont like and a lot i still have questions about. But the apparent modularity of the rules, the change from vancian magic, getting away from CR's and the new way of approaching saving throws is more then enough to convince me to buy the books and give it an honest try.</li> </ul></blockquote><p></p>
[QUOTE="ironvyper, post: 4094780, member: 59739"] I have been playing since 2e, so i guess that makes me a grognard, although i dont think 4e looks that bad. [list] I think the new cosmology is cooler, simpler and makes alot more sense, especially the devil/demon divide. Having a home for fey creatures is a cool touch too, i can allready see using that to bring a little of the traditional fairy tale feel of fantasy back to D&D with fey rings and elf mounds and such. All in all i totally approve of the new planes. The monster design is flawed i think, but we can probably count on unholy heaps of monster books from 3rd parties again, so i am not that worried. Eh, not much feeling on this, if u bought half orcs before being as common as they were i dont see why u cant have lots of dragonborn, just explain it by making full on dragons more common, and more horny i guess. Although with demons being raging elemental beings now those tieflings really have to be part devil, not part demon. Even that ties into the new cosmology in lots of neat ways if u think about it though, so all in all not too bad. Thats okay, bards, gnomes and illusionists all sucked anyway, a little variety will do u some good. I dont think having good tactical rules will in any way inhibit my roleplaying. If rolling a diplomacy check in lieu of actually roleplaying didnt break your ability to immersie yourself i dont see why having extra combat options should. Besides, if anything makes the 3x mess that was combat less slow, clunky and restricting its a good thing. Fighting will allways be at the heart of any RPG and doing well shouldnt be seen as a bad thing. This is a serious problem, and probably the only one i have in this system. Its making all characters into Beowulf from the new movie instead of being maximus from gladiator. Either character can be fun to play and either campaign can be fun, but its alot easier to add power then it is take it away, and this system looks like its not just making u beowulf by default, its making it very hard to rework in a way that makes maximus playable. Good and bad in this. I hate the healing surge mechanic, but will just houserule it out of existance, so no big deal there. Vancian magic on the other hand is something that i have hated for decades now. Changing the magic system was #1 on my wish list for a 4e and that by itself is enough to get me to buy the books and at least try a campaign with 4e. Resource management now looks like it depends more on the GM keeping an adventure running without letting the players take a rest to recharge. I see per encounter powers recharging when the players get a chance to take a breather and collect themselves, not when the last monster dies. So if players are in a dungeon or castle or some other closed setting they are still going to have to find a safe place to rest during the adventure to get thier powers back. The only real difference is that they only need to rest long enough to re-gather thier wits, not for 8 or more hours to sleep. Not a bad thing in my opinion, seems easier to keep an adventure moving now. Well as i said above i am getting rid of healing surges and the 6 hour cure-all nap. And i dont see taking this mechanic out having any real effect on the rest of the system. This system seems more modular, which is a great advantage to me. Besides 3x didnt have any long term affects from wounds anyway unless u house ruled some sort of critical damage tables, so this is really a non-issue. I dont like to call this a problem, but after seeing a 1st level kobold with almost 30 hit points i think they went too far with it. Unless damage scales up much more then it seems to so far i think fights are going to be absurdly long just because of the amount of times a character or monster has to be hit to die. But again i can just raise the damages of weapons, maybe make everything 2 of X dice of damage instead of 1 dice of X. That should bring the length of combats back down, and add an extra level of randomness. Eh this is also an issue, which for those games where u want to play Maximus the human gladiator not Beowulf the super badass is a huge problem. But the more i think about it the easier it seems to make up for that in ways like giving weapons more damage, and simply doing away with some of the super powers. Might not be elegant but its fairly easy and workable. All in all theres some stuff i like, some stuff i dont like and a lot i still have questions about. But the apparent modularity of the rules, the change from vancian magic, getting away from CR's and the new way of approaching saving throws is more then enough to convince me to buy the books and give it an honest try.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Where the break between pro and anti 4e is
Top