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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Where the break between pro and anti 4e is
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<blockquote data-quote="Sir Sebastian Hardin" data-source="post: 4094865" data-attributes="member: 54738"><p>I agree with you in that killing/looting is the external essence of the game and we like it. But, on the other hand, fom a role-playing perspective, 3e felt more like really enacting my character, with his own abilities and limitatios. Characters felt more real.... I could say "I go through the door and see what's inside... " "I'll try to shoot an arrow on those two guys!" and there was a quasy-realistic sense of contingency: I might fail, It might not work, I might die... It was really exciting....</p><p></p><p>Reading through the forums I've noticed that we could really define the difference between 3e and 4e (I can't speak for older editions, I didn't play them) in this narrative-vs-character thing... Now I can tell the stories WITH the DM, and tell how my character does awesome stuff... and it seems cool. Now it's more like "My character shoots at those to guys in one hote in an amazing display of skill" it feels more pasive... that's not me trying things... it's 'that hero'.</p><p></p><p>I don't know if you noticed this, or were just being funny, (and I don't blame you, becaused i figured it out kind of recently) but is IS a mayor difference.... I can't tell right now if it is better or worse... but I'm pretty sure we will feel the change. At least the ones that focus heavily in role-playing and conection with the characters (like my group)</p><p></p><p>EDIT: KM, gives a better word... narrative vs character</p></blockquote><p></p>
[QUOTE="Sir Sebastian Hardin, post: 4094865, member: 54738"] I agree with you in that killing/looting is the external essence of the game and we like it. But, on the other hand, fom a role-playing perspective, 3e felt more like really enacting my character, with his own abilities and limitatios. Characters felt more real.... I could say "I go through the door and see what's inside... " "I'll try to shoot an arrow on those two guys!" and there was a quasy-realistic sense of contingency: I might fail, It might not work, I might die... It was really exciting.... Reading through the forums I've noticed that we could really define the difference between 3e and 4e (I can't speak for older editions, I didn't play them) in this narrative-vs-character thing... Now I can tell the stories WITH the DM, and tell how my character does awesome stuff... and it seems cool. Now it's more like "My character shoots at those to guys in one hote in an amazing display of skill" it feels more pasive... that's not me trying things... it's 'that hero'. I don't know if you noticed this, or were just being funny, (and I don't blame you, becaused i figured it out kind of recently) but is IS a mayor difference.... I can't tell right now if it is better or worse... but I'm pretty sure we will feel the change. At least the ones that focus heavily in role-playing and conection with the characters (like my group) EDIT: KM, gives a better word... narrative vs character [/QUOTE]
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Where the break between pro and anti 4e is
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