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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Where the break between pro and anti 4e is
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<blockquote data-quote="Rzach" data-source="post: 4094988" data-attributes="member: 61385"><p>While I can understand why some people dislike the changes in 4e, I find myself looking forward to them.</p><p></p><p>I used to run a campaign in Basic D&D and AD&D second edition. The campaign setting was my own. I had several custom races and I allowed many options into my games.</p><p></p><p>When 3rd edition was released all of the people I gamed with switched over. I admit I was very happy with the rules as a player. But as a DM I found them flawed in some basic ways. Try as I might I just couldn't translate my campaign setting to third edition. For some reason it lacked the original feel of the game. Prestige classes were a pain to make and the monsters I had made in second edition were very hard to balance in third. I found myself setting my campaign setting aside and instead DM the FR setting in it's place. </p><p></p><p>When I first heard about 4e I was a little excited but not expecting to much from it. I expected fighters to get some nifty powers and the other classes to get some rule tweaks. But when I saw the characters from the D&DXP and read several play testers reviews of the system I began to get really excited. </p><p></p><p>See I can see my old campaign setting being translated to 4e with ease. I have already sat down and began remapping several of the land masses. I haven't been this excited about D&D for over a decade. I don't see the changes they are making as ruining the game. Instead the changes seem to open up new options.</p><p></p><p>With PC's having healing surges I can now run more encounters each day and the monsters can be more challenging. This aspect solves one of the problems I have always had with D&D. Uncertain healing based on dice. The randomness of a die roll can doom a character to certain death. With these new rules I can increase encounter difficulty and not have to worry about PC's dying unfairly. </p><p></p><p>The fighter gets lots of special attacks. Having read the sample characters I haven't seen a single fighter ability yet that is supernatural. Instead what I see is the fighter class finally has some interesting options built in. No longer do I have to worry about the fighter's player getting bored because other individuals have nifty powers to use and he doesn't.</p><p></p><p>I really love the way they have designed the races this time. Now I can reintroduce several of the old races and they will translate easily.</p><p></p><p>My only gripe with the new system is that Magic Missile doesn't auto hit anymore. But I can live with that. The other changes, to me at least, don't seem like bad things but instead seem to remind me of how AD&D 2cnd ed felt when I played and ran it. 4e brings back the feelings of excitement and anticipation that I used to have back in the "old" days when I gamed. That is something that I feel the current (3e) D&D game lacks. </p><p></p><p></p><p>Anyways thats my opinion about the 4e.</p><p></p><p>Thanks for your time,</p><p>Rzach</p></blockquote><p></p>
[QUOTE="Rzach, post: 4094988, member: 61385"] While I can understand why some people dislike the changes in 4e, I find myself looking forward to them. I used to run a campaign in Basic D&D and AD&D second edition. The campaign setting was my own. I had several custom races and I allowed many options into my games. When 3rd edition was released all of the people I gamed with switched over. I admit I was very happy with the rules as a player. But as a DM I found them flawed in some basic ways. Try as I might I just couldn't translate my campaign setting to third edition. For some reason it lacked the original feel of the game. Prestige classes were a pain to make and the monsters I had made in second edition were very hard to balance in third. I found myself setting my campaign setting aside and instead DM the FR setting in it's place. When I first heard about 4e I was a little excited but not expecting to much from it. I expected fighters to get some nifty powers and the other classes to get some rule tweaks. But when I saw the characters from the D&DXP and read several play testers reviews of the system I began to get really excited. See I can see my old campaign setting being translated to 4e with ease. I have already sat down and began remapping several of the land masses. I haven't been this excited about D&D for over a decade. I don't see the changes they are making as ruining the game. Instead the changes seem to open up new options. With PC's having healing surges I can now run more encounters each day and the monsters can be more challenging. This aspect solves one of the problems I have always had with D&D. Uncertain healing based on dice. The randomness of a die roll can doom a character to certain death. With these new rules I can increase encounter difficulty and not have to worry about PC's dying unfairly. The fighter gets lots of special attacks. Having read the sample characters I haven't seen a single fighter ability yet that is supernatural. Instead what I see is the fighter class finally has some interesting options built in. No longer do I have to worry about the fighter's player getting bored because other individuals have nifty powers to use and he doesn't. I really love the way they have designed the races this time. Now I can reintroduce several of the old races and they will translate easily. My only gripe with the new system is that Magic Missile doesn't auto hit anymore. But I can live with that. The other changes, to me at least, don't seem like bad things but instead seem to remind me of how AD&D 2cnd ed felt when I played and ran it. 4e brings back the feelings of excitement and anticipation that I used to have back in the "old" days when I gamed. That is something that I feel the current (3e) D&D game lacks. Anyways thats my opinion about the 4e. Thanks for your time, Rzach [/QUOTE]
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