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Where the Forgotten Realms lost me...
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<blockquote data-quote="Vocenoctum" data-source="post: 4447479" data-attributes="member: 2477"><p>I think people underestimate others work on the 1e FR also. D&D products have always benefited from a diverse team that could work togethor. They need a common "goal", but one voice only tells one story.</p><p></p><p>I mean, as a more recent example, Eberron was based on Baker's stuff, but the finished product is a group thing and better for it. (Though Keith Baker has many great ideas for stuff, no doubt.)</p><p></p><p>But, they need to keep a tighter reign on freelancers and such. Some of the books they put out for Eberron really conflicted with the Eberron setting, imo.</p><p></p><p>FR suffered for that, I don't know how far novel writers drifted from the intent of things, but their influence was a pain in the rear.</p><p></p><p>(Dragonlance was the worst abused of the bunch. I dropped it last year when it became clear that the batch of books coming out for it was a random assortment that had no idea of what DL had been.)</p><p></p><p></p><p></p><p>I don't think it's so much that, as the loss of FR's modularity.</p><p>1e had a core setting with hints of stuff elsewhere, then those areas were expanded on later. Mulhorand was a great place, but it wasn't needed in the core.</p><p></p><p>3e brought everything into the core book, to it's detriment I think. It became so "huge" and "overdetailed" because it included stuff that wasn't needed for most games. It's why I didn't like the complaint about the "realms fan", it seemed to assume you needed to know a lot to run a cormyr game or a dalelands game, and I just never found that to be true.</p><p></p><p>4e just smashed things together in a mishmash of "kewlnew!" and what they figured was the old core. The main diversity of style if between old stuff and new, rather than new & new. For the most part, fans of the new material are people that didn't like FR before, and folks that like FR before hate it...</p><p></p><p>So, 4e FR, the perfect FR for those that don't like FR!</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 4447479, member: 2477"] I think people underestimate others work on the 1e FR also. D&D products have always benefited from a diverse team that could work togethor. They need a common "goal", but one voice only tells one story. I mean, as a more recent example, Eberron was based on Baker's stuff, but the finished product is a group thing and better for it. (Though Keith Baker has many great ideas for stuff, no doubt.) But, they need to keep a tighter reign on freelancers and such. Some of the books they put out for Eberron really conflicted with the Eberron setting, imo. FR suffered for that, I don't know how far novel writers drifted from the intent of things, but their influence was a pain in the rear. (Dragonlance was the worst abused of the bunch. I dropped it last year when it became clear that the batch of books coming out for it was a random assortment that had no idea of what DL had been.) I don't think it's so much that, as the loss of FR's modularity. 1e had a core setting with hints of stuff elsewhere, then those areas were expanded on later. Mulhorand was a great place, but it wasn't needed in the core. 3e brought everything into the core book, to it's detriment I think. It became so "huge" and "overdetailed" because it included stuff that wasn't needed for most games. It's why I didn't like the complaint about the "realms fan", it seemed to assume you needed to know a lot to run a cormyr game or a dalelands game, and I just never found that to be true. 4e just smashed things together in a mishmash of "kewlnew!" and what they figured was the old core. The main diversity of style if between old stuff and new, rather than new & new. For the most part, fans of the new material are people that didn't like FR before, and folks that like FR before hate it... So, 4e FR, the perfect FR for those that don't like FR! [/QUOTE]
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