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Where the hell is my d20 muse?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2157794" data-attributes="member: 94"><p>All right, let's do this together.</p><p></p><p><strong>Common Elements</strong></p><p>Each of the following have this in common:</p><p></p><p>1) Analysis of d6 only-- average bonus of 3.5 (so, for reference, bonus^2 is 12.25).</p><p>2) No space limitation (doubles base cost).</p><p>3) Charged, 1 charge each (1/100th of base price).</p><p></p><p><em>Attack Roll</em></p><p>I believe the value of a bonus to an attack roll is (bonus2) x 300. Cost: (12.25)(300)(1/50) = 73.5</p><p></p><p><em>Skill Check</em></p><p>Bonus2 x 100. Cost: (12.25)(100)(1/50) = 24.5</p><p>Note: I believe this cost would also cover ability checks.</p><p>Note: I think perhaps, since APs are an unnamed stackable bonus, not a competence bonus, we'll double up the cost to 50.</p><p></p><p><em>Armor Class</em></p><p>Bonus2 x 2500. Cost: (12.25)(2500)(1/50) = 612.5</p><p></p><p><em>Saving Throw</em></p><p>Another unnamed bonus. Bonus2 x 2000 = (12.25)(2000)(1/50) = 490.</p><p></p><p><em>Emulate a Feat</em></p><p>This is extremely difficult to estimate, ranging from the lowly keen or mighty cleaving weapons to metamagic rods. Gloves of Arrow Snaring price out to 10,000 each. Same price for the Alertness ioun stone-- although since ioun stones take no space, they must think Alertness ain't worth much. I think 10,000 is good round number for a feat.</p><p>Cost: (10000)(1/50) = 200.</p><p></p><p><em>Confirm a Critical Hit</em></p><p>Another tough one-- can we just say this has the value of a 1-charge, no-space, use-activated <em>True Strike</em>?</p><p>Cost: (1)(1)(2000)(1/50) = 40.</p><p></p><p><em>Confirm a Critical Success with a Skill</em></p><p>Nothing really to go on here. I think it's worth about the same as a feat.</p><p>Cost: 200.</p><p></p><p><em>Healing After Combat</em></p><p>A potion of healing restores an average of 5.5 hit points, and costs 50 gp. An exploding d6 averages 3.79. And with RAW, you can only spend the action point for healing <em>after</em> combat. (In truth, I also allow players who are dropped to negative hit points to "react" by spending an action point in this way.)</p><p>Cost: 25.</p><p></p><p><em>Make a Heroic Strike</em></p><p>Spending an Action Point to bypass DR. I don't have Sword and Fist in front of me, but wasn't there a "sure striking" weapon bennie that allowed the weapon to strike all sorts of DR? I believe it was a paltry +1 equivalent. I'm open to suggestions on this one.</p><p></p><p>----</p><p></p><p>How's it all looking so far?</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2157794, member: 94"] All right, let's do this together. [b]Common Elements[/b] Each of the following have this in common: 1) Analysis of d6 only-- average bonus of 3.5 (so, for reference, bonus^2 is 12.25). 2) No space limitation (doubles base cost). 3) Charged, 1 charge each (1/100th of base price). [i]Attack Roll[/i] I believe the value of a bonus to an attack roll is (bonus2) x 300. Cost: (12.25)(300)(1/50) = 73.5 [i]Skill Check[/i] Bonus2 x 100. Cost: (12.25)(100)(1/50) = 24.5 Note: I believe this cost would also cover ability checks. Note: I think perhaps, since APs are an unnamed stackable bonus, not a competence bonus, we'll double up the cost to 50. [i]Armor Class[/i] Bonus2 x 2500. Cost: (12.25)(2500)(1/50) = 612.5 [i]Saving Throw[/i] Another unnamed bonus. Bonus2 x 2000 = (12.25)(2000)(1/50) = 490. [i]Emulate a Feat[/i] This is extremely difficult to estimate, ranging from the lowly keen or mighty cleaving weapons to metamagic rods. Gloves of Arrow Snaring price out to 10,000 each. Same price for the Alertness ioun stone-- although since ioun stones take no space, they must think Alertness ain't worth much. I think 10,000 is good round number for a feat. Cost: (10000)(1/50) = 200. [i]Confirm a Critical Hit[/i] Another tough one-- can we just say this has the value of a 1-charge, no-space, use-activated [i]True Strike[/i]? Cost: (1)(1)(2000)(1/50) = 40. [i]Confirm a Critical Success with a Skill[/i] Nothing really to go on here. I think it's worth about the same as a feat. Cost: 200. [i]Healing After Combat[/i] A potion of healing restores an average of 5.5 hit points, and costs 50 gp. An exploding d6 averages 3.79. And with RAW, you can only spend the action point for healing [i]after[/i] combat. (In truth, I also allow players who are dropped to negative hit points to "react" by spending an action point in this way.) Cost: 25. [i]Make a Heroic Strike[/i] Spending an Action Point to bypass DR. I don't have Sword and Fist in front of me, but wasn't there a "sure striking" weapon bennie that allowed the weapon to strike all sorts of DR? I believe it was a paltry +1 equivalent. I'm open to suggestions on this one. ---- How's it all looking so far? [/QUOTE]
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