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Where the hell is my d20 muse?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2161731" data-attributes="member: 2810"><p>The point of referring to them as a set was to come to some sort of 'average'. Since there is no way to determine how often a particular use will come into play, the 'set' was just a shorthand way of saying 'The character can do some mix of the following things'. Just like the character might have a +1 sword, a potion of healing, gauntlets of Dex +2, etc. </p><p></p><p>The high cost of boosting AC skews the numbers, though. Ignore that and the cost of an AP drops a fair bit, making them more common at low levels and even more trivial at high. I disagree with the book cost of increasing the AC, though.</p><p></p><p></p><p></p><p>I disagree with your disagreement <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Costs for permanent items are artificially low, especially for weapons, armor, stat and save bonuses, etc. (Or, conversely, charged items are disproportionally expensive). </p><p></p><p>Wealth guidelines per level I think impact differently for an organic character that progresses from 1 to 20 than it does for a character built at 20th level. It also matters how much control the player has over the character's equipment. </p><p></p><p></p><p></p><p>Agreed. But, if we're trying to equate AP=Magic Items, I'd prefer to see APs become less common at higher levels (or, rather, used more for special abilities) Part (for me, anyway) of being 'grim' is smoothing that curve that makes a 20th level character 10x more powerful than a 10th level character. Just as I don't like the fact that D&D characters become all about their gear, I don't want to see high-level GT characters become all about throwing down APs every roll. A 9th level character could use an AP for every attack (10 attacks per encounter, 13 encounters per level) and probably every save, to boot.</p><p></p><p></p><p></p><p>I considered that, but I'm not sure that's fair. For one thing, crits favor the NPCs over the long run, so an AP awarded by the GM I think is worth less than one used by the PCs. The GM has an unlimited supply of action points; the PCs don't.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2161731, member: 2810"] The point of referring to them as a set was to come to some sort of 'average'. Since there is no way to determine how often a particular use will come into play, the 'set' was just a shorthand way of saying 'The character can do some mix of the following things'. Just like the character might have a +1 sword, a potion of healing, gauntlets of Dex +2, etc. The high cost of boosting AC skews the numbers, though. Ignore that and the cost of an AP drops a fair bit, making them more common at low levels and even more trivial at high. I disagree with the book cost of increasing the AC, though. I disagree with your disagreement :D Costs for permanent items are artificially low, especially for weapons, armor, stat and save bonuses, etc. (Or, conversely, charged items are disproportionally expensive). Wealth guidelines per level I think impact differently for an organic character that progresses from 1 to 20 than it does for a character built at 20th level. It also matters how much control the player has over the character's equipment. Agreed. But, if we're trying to equate AP=Magic Items, I'd prefer to see APs become less common at higher levels (or, rather, used more for special abilities) Part (for me, anyway) of being 'grim' is smoothing that curve that makes a 20th level character 10x more powerful than a 10th level character. Just as I don't like the fact that D&D characters become all about their gear, I don't want to see high-level GT characters become all about throwing down APs every roll. A 9th level character could use an AP for every attack (10 attacks per encounter, 13 encounters per level) and probably every save, to boot. I considered that, but I'm not sure that's fair. For one thing, crits favor the NPCs over the long run, so an AP awarded by the GM I think is worth less than one used by the PCs. The GM has an unlimited supply of action points; the PCs don't. [/QUOTE]
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