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Where the Sun Never Shines: My New Campagain
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<blockquote data-quote="Sporemine" data-source="post: 4877999" data-attributes="member: 80911"><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: darkorchid">The sun is the core of the hollow world. It has several moons orbiting it, causing massive areas of darkness as they pass over the land. All the monsters of the world, avoiding the light, live on the vast, cold, outer part of the world, only following massive dungeons to the surface when the moons pass over, obscuring the sunlight and creating long periods of darkness. When monsters have arrived, they tear portals in the fabric of space, allowing larger entities from the hells and the abyss to storm into the world, spreading chaos and destruction.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: darkorchid">Malos:</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: darkorchid">Malos is a clockwork fortress, linked to mechanis via portal. It is an important stronghold shielded in the passing darkness caused by the moons.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: darkorchid">The link to mechanis was created by inevitables from the other side. They were seeking a base of operations in the inside of the hollow world to destroy the creatures of chaos that find their way through the portals. The leader of the stronghold, Saan Malos, is a powerful wizard that first opened the portals to mechanis, requesting help from the forces of order. They agreed.</span></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: #9932cc">These are my new campagain notes.</span></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: #9932cc">Also, some monsters for the first quest, involving closing a small portal which was left over from the last moon passing. This is mainly some of the original raiders and local wildlife that has been twisted by the energies of the portal.</span></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: #9932cc">This is the "final boss" of the cave. It's a giant mutated cow.</span></span></span></p><p></p><p> </p><p><span style="font-size: 18px"><span style="color: darkorchid"><strong><em>Bessie</em></strong></span></span></p><p><span style="color: darkorchid"><strong><em>Level 1 Solo Soldier</em></strong></span></p><p><span style="color: darkorchid"><strong><em>Large Aberrant Beast</em></strong></span></p><p><span style="color: darkorchid"><em><strong>XP</strong> 500</em></span></p><p><span style="color: darkorchid"><em><strong>Initiative</strong> +3</em></span></p><p><span style="color: darkorchid"><em><strong>Senses</strong> Perception +6</em></span></p><p><span style="color: darkorchid"><em><strong>HP</strong> 116; <strong>Bloodied</strong> 58</em></span></p><p><span style="color: darkorchid"><em><strong>AC</strong> 17; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 13, <strong>Will</strong> 13</em></span></p><p><span style="color: darkorchid"><em><strong>Saving Throws</strong> +5</em></span></p><p><span style="color: darkorchid"><em><strong>Speed</strong> 6</em></span></p><p><span style="color: darkorchid"><em><strong>Action Points</strong> 2</em></span></p><p> </p><p><span style="color: darkorchid"><em><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Kick</strong> (Standard; at-will)</em></span></p><p><span style="color: darkorchid"><em>+8 Vs. AC, 1d10+3 Damage.</em></span></p><p> </p><p><span style="color: #9932cc"><em><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Charge</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</em></span></p><p><span style="color: #9932cc"><em>Bessie shifts 4 squares and makes the following attack, +6 Vs. Reflex, 3d6+3 damage. Secondary attack, +6 Vs. Reflex and the is knocked prone.</em></span></p><p> </p><p><span style="color: #9932cc"><em><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Stomp</strong> (Standard; at-will, target must be prone)</em></span></p><p><span style="color: #9932cc"><em>+8 Vs. AC, 2d6+3 damage</em></span></p><p> </p><p><span style="color: #9932cc"><strong><em>Used to be a cow</em></strong></span></p><p><span style="color: #9932cc"><em>Bessie gains +2 to all opportunity attacks</em></span></p><p> </p><p><span style="color: #9932cc"><em><strong>Alignment</strong> Chaotic Evil</em></span></p><p><span style="color: #9932cc"><em><strong>Languages</strong> None</em></span></p><p><span style="color: #9932cc"><em><strong>Skills</strong> Acrobatics +6, Athletics +6</em></span></p><p><span style="color: #9932cc"><em><strong>Str</strong> 13 (+1) <strong>Dex</strong> 13 (+1) <strong>Wis</strong> 13 (+1) <strong>Con</strong> 13 (+1) <strong>Int</strong> 13 (+1) <strong>Cha</strong> 13 (+1)</em></span></p><p><span style="color: #9932cc"><em><strong>Equipment</strong> None</em></span></p></blockquote><p></p>
[QUOTE="Sporemine, post: 4877999, member: 80911"] [FONT=Times New Roman][SIZE=3][COLOR=darkorchid]The sun is the core of the hollow world. It has several moons orbiting it, causing massive areas of darkness as they pass over the land. All the monsters of the world, avoiding the light, live on the vast, cold, outer part of the world, only following massive dungeons to the surface when the moons pass over, obscuring the sunlight and creating long periods of darkness. When monsters have arrived, they tear portals in the fabric of space, allowing larger entities from the hells and the abyss to storm into the world, spreading chaos and destruction.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=darkorchid]Malos:[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=darkorchid]Malos is a clockwork fortress, linked to mechanis via portal. It is an important stronghold shielded in the passing darkness caused by the moons.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=darkorchid]The link to mechanis was created by inevitables from the other side. They were seeking a base of operations in the inside of the hollow world to destroy the creatures of chaos that find their way through the portals. The leader of the stronghold, Saan Malos, is a powerful wizard that first opened the portals to mechanis, requesting help from the forces of order. They agreed.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#9932cc]These are my new campagain notes.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#9932cc]Also, some monsters for the first quest, involving closing a small portal which was left over from the last moon passing. This is mainly some of the original raiders and local wildlife that has been twisted by the energies of the portal.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#9932cc]This is the "final boss" of the cave. It's a giant mutated cow.[/COLOR][/SIZE][/FONT] [COLOR=darkorchid][/COLOR] [SIZE=5][COLOR=darkorchid][B][I]Bessie[/I][/B][/COLOR][/SIZE] [COLOR=darkorchid][B][I]Level 1 Solo Soldier[/I][/B][/COLOR] [COLOR=darkorchid][B][I]Large Aberrant Beast[/I][/B][/COLOR] [COLOR=darkorchid][I][B]XP[/B] 500[/I][/COLOR] [COLOR=darkorchid][I][B]Initiative[/B] +3[/I][/COLOR] [COLOR=darkorchid][I][B]Senses[/B] Perception +6[/I][/COLOR] [COLOR=darkorchid][I][B]HP[/B] 116; [B]Bloodied[/B] 58[/I][/COLOR] [COLOR=darkorchid][I][B]AC[/B] 17; [B]Fortitude[/B] 13, [B]Reflex[/B] 13, [B]Will[/B] 13[/I][/COLOR] [COLOR=darkorchid][I][B]Saving Throws[/B] +5[/I][/COLOR] [COLOR=darkorchid][I][B]Speed[/B] 6[/I][/COLOR] [COLOR=darkorchid][I][B]Action Points[/B] 2[/I][/COLOR] [COLOR=darkorchid][I]:bmelee: [B]Kick[/B] (Standard; at-will)[/I][/COLOR] [COLOR=darkorchid][I]+8 Vs. AC, 1d10+3 Damage.[/I][/COLOR] [COLOR=#9932cc][I]:melee: [B]Charge[/B] (Standard; recharge :4::5::6:)[/I][/COLOR] [COLOR=#9932cc][I]Bessie shifts 4 squares and makes the following attack, +6 Vs. Reflex, 3d6+3 damage. Secondary attack, +6 Vs. Reflex and the is knocked prone.[/I][/COLOR] [COLOR=#9932cc][/COLOR] [COLOR=#9932cc][I]:melee: [B]Stomp[/B] (Standard; at-will, target must be prone)[/I][/COLOR] [COLOR=#9932cc][I]+8 Vs. AC, 2d6+3 damage[/I][/COLOR] [COLOR=#9932cc][/COLOR] [COLOR=#9932cc][B][I]Used to be a cow[/I][/B][/COLOR] [COLOR=#9932cc][I]Bessie gains +2 to all opportunity attacks[/I][/COLOR] [COLOR=#9932cc][/COLOR] [COLOR=#9932cc][I][B]Alignment[/B] Chaotic Evil[/I][/COLOR] [COLOR=#9932cc][I][B]Languages[/B] None[/I][/COLOR] [COLOR=#9932cc][I][B]Skills[/B] Acrobatics +6, Athletics +6[/I][/COLOR] [COLOR=#9932cc][I][B]Str[/B] 13 (+1) [B]Dex[/B] 13 (+1) [B]Wis[/B] 13 (+1) [B]Con[/B] 13 (+1) [B]Int[/B] 13 (+1) [B]Cha[/B] 13 (+1)[/I][/COLOR] [COLOR=#9932cc][I][B]Equipment[/B] None[/I][/COLOR] [/QUOTE]
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