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<blockquote data-quote="Sekhmet" data-source="post: 5881144" data-attributes="member: 97602"><p>[sblock=My First 3e Experience as a DM]I played A&D and 2e for years before I encountered 3e. A guy I didn't know walked up to me while I was waiting for my buddy to get out of class (8th grade), and said "Hey, I heard you play D&D". </p><p></p><p> To cut the story short, I agreed to DM for him because he wanted to play this game he had been given for Christmas, I show up at the Library to play with him and he has all 3e books. </p><p> I fumbled my way through it as best as I could, having no experience with 3e at all (I remember running traps with percentile dice), but it was really just hacking and slashing gameplay. [/sblock]</p><p></p><p> Fun times.</p><p></p><p> Everyone I know who has tried DMing played a hack-n-slash adventure the first few times, to get the hang of running a game. DMing can be tough, so it is best to ease into with easy stuff - combat is very well adjudicated in the books, so not a whole lot of DM intervention is going to be necessary.</p><p> Once they're comfortable with combat, I notice they generally start trying to describe things in more detail. At first, it was a room with four orcs. Then, it was a bedroom in disarray, as if a person had torn it apart looking for something (plus four orcs). </p><p> They slowly push combat to the background and pull out other elements, one by one, until they're running a full story. Ultimately, they usually try to run a game with no combat at all - filled with political intrigue, devious doppelgangers, or a strategic warfare scenario with the players acting as generals. </p><p> Then they realize a lot of players just really enjoy combat, and is really necessary to hold the Fighter's attention. </p><p></p><p> I suppose what I'm trying to say is that when you're starting out, don't worry too much about adding everything all at once. Ease into it, like you would with any new task, and soon enough you'll be adding in all the fun roleplaying elements that you seem to feel you are lacking.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5881144, member: 97602"] [sblock=My First 3e Experience as a DM]I played A&D and 2e for years before I encountered 3e. A guy I didn't know walked up to me while I was waiting for my buddy to get out of class (8th grade), and said "Hey, I heard you play D&D". To cut the story short, I agreed to DM for him because he wanted to play this game he had been given for Christmas, I show up at the Library to play with him and he has all 3e books. I fumbled my way through it as best as I could, having no experience with 3e at all (I remember running traps with percentile dice), but it was really just hacking and slashing gameplay. [/sblock] Fun times. Everyone I know who has tried DMing played a hack-n-slash adventure the first few times, to get the hang of running a game. DMing can be tough, so it is best to ease into with easy stuff - combat is very well adjudicated in the books, so not a whole lot of DM intervention is going to be necessary. Once they're comfortable with combat, I notice they generally start trying to describe things in more detail. At first, it was a room with four orcs. Then, it was a bedroom in disarray, as if a person had torn it apart looking for something (plus four orcs). They slowly push combat to the background and pull out other elements, one by one, until they're running a full story. Ultimately, they usually try to run a game with no combat at all - filled with political intrigue, devious doppelgangers, or a strategic warfare scenario with the players acting as generals. Then they realize a lot of players just really enjoy combat, and is really necessary to hold the Fighter's attention. I suppose what I'm trying to say is that when you're starting out, don't worry too much about adding everything all at once. Ease into it, like you would with any new task, and soon enough you'll be adding in all the fun roleplaying elements that you seem to feel you are lacking. [/QUOTE]
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