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<blockquote data-quote="howandwhy99" data-source="post: 5897670" data-attributes="member: 3192"><p>This is a very hard question. I applaud Wizards for just trying to answer it themselves. They got some big brass ones to try what they are trying. We'll see what answers they've come up with in a few weeks.</p><p></p><p>My own thinking is to take an accounting of what is currently going on in the D&D community. What do people want? What are people's concerns? What are they happy and unhappy with already?</p><p></p><p>After that I would attempt to account not only for all the different rules and kinds of rules of all the different rule sets of D&D, but also attempt to consider and take measure of all the different game design philosophies its designers and players have used with it as well as play styles when running it. </p><p></p><p>That's a tall order I know. </p><p></p><p>Ultimately I would attempt to publish a game that could be of greatest use to the greatest number of people in the greatest number of ways. But that can be a losing design philosophy in itself. However, I think it leads to potential profitability by identifying products with a vast range of utility across many different players in the D&D community. </p><p></p><p>A game that unifies the whole community by being every version potentially for every D&D group for every game? That just sounds preposterous to me, but I think what we're getting is a new game rather than support for a the variety of games already called D&D. Will it work? Will it unite the fan base? Will it even be a fun game in and of itself?</p><p></p><p>As the Zen master says, "we'll see."</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5897670, member: 3192"] This is a very hard question. I applaud Wizards for just trying to answer it themselves. They got some big brass ones to try what they are trying. We'll see what answers they've come up with in a few weeks. My own thinking is to take an accounting of what is currently going on in the D&D community. What do people want? What are people's concerns? What are they happy and unhappy with already? After that I would attempt to account not only for all the different rules and kinds of rules of all the different rule sets of D&D, but also attempt to consider and take measure of all the different game design philosophies its designers and players have used with it as well as play styles when running it. That's a tall order I know. Ultimately I would attempt to publish a game that could be of greatest use to the greatest number of people in the greatest number of ways. But that can be a losing design philosophy in itself. However, I think it leads to potential profitability by identifying products with a vast range of utility across many different players in the D&D community. A game that unifies the whole community by being every version potentially for every D&D group for every game? That just sounds preposterous to me, but I think what we're getting is a new game rather than support for a the variety of games already called D&D. Will it work? Will it unite the fan base? Will it even be a fun game in and of itself? As the Zen master says, "we'll see." [/QUOTE]
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