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<blockquote data-quote="Steampunkette" data-source="post: 8766144" data-attributes="member: 6796468"><p>Honestly...</p><p></p><p>I'd love to work on an Occult book. There's lots of "General Magic" materials out there, but very little that really delves into the old "Sorcery" that inspires a lot of what the warlock is, these days.</p><p></p><p>Bunch of material for Warlocks and "Dark Characters". Play with the Bleak Gate, play with the Gyre. Plenty of spells for all the spellcasting types, martial traditions for the non-magic folk (or maybe low-magic). Introduce some Patron-Entities that feel dark and intriguing, some malevolent, some benevolent, but with weight to it, you know? Introduce some classic dark monsters and planar beings, maybe the A5e version of Gith and Slaad (neither of which are OGL so we'd be making our own monstrosities to fill the same niche)</p><p></p><p>Maybe follow it up with a Monstrous Menagerie 2 directed in the same vein to create synergistic sales. Or perhaps a "Dark and Dramatic" campaign setting that provides material for playing characters after they've died and how they might work to get back to their bodies when there isn't a convenient Scroll of Resurrection lying around.</p><p></p><p>How about a Marshal-Specific combat tradition to command the undead? How about a Druid-Specific archetype to reclaim blighted lands and beasts? Could absolutely see a Savant archetype which delves a bit too deeply into Occult Lore and has to battle horrors from the darkness between the stars while using minor magics to supplement their non-magic focuses.</p><p></p><p>Instead of a pre-packaged softcover adventure, we could include a VRC companion with a ton of Sci-Fantasy-Horror material to blend the classes and material from both the VRC and this new book, together. With advice on how to run encounters akin to the Alien franchise and Event Horizon.</p><p></p><p>Then again, I might try to do an adventure path for higher level characters using a buncha math PJ Coffey did based on Josh Gentry's work figuring out how many encounters and days it takes to hit 20.</p><p></p><p>Okay... I'm -way- ahead of myself, here. And also I have absolutely no say in the decision.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8766144, member: 6796468"] Honestly... I'd love to work on an Occult book. There's lots of "General Magic" materials out there, but very little that really delves into the old "Sorcery" that inspires a lot of what the warlock is, these days. Bunch of material for Warlocks and "Dark Characters". Play with the Bleak Gate, play with the Gyre. Plenty of spells for all the spellcasting types, martial traditions for the non-magic folk (or maybe low-magic). Introduce some Patron-Entities that feel dark and intriguing, some malevolent, some benevolent, but with weight to it, you know? Introduce some classic dark monsters and planar beings, maybe the A5e version of Gith and Slaad (neither of which are OGL so we'd be making our own monstrosities to fill the same niche) Maybe follow it up with a Monstrous Menagerie 2 directed in the same vein to create synergistic sales. Or perhaps a "Dark and Dramatic" campaign setting that provides material for playing characters after they've died and how they might work to get back to their bodies when there isn't a convenient Scroll of Resurrection lying around. How about a Marshal-Specific combat tradition to command the undead? How about a Druid-Specific archetype to reclaim blighted lands and beasts? Could absolutely see a Savant archetype which delves a bit too deeply into Occult Lore and has to battle horrors from the darkness between the stars while using minor magics to supplement their non-magic focuses. Instead of a pre-packaged softcover adventure, we could include a VRC companion with a ton of Sci-Fantasy-Horror material to blend the classes and material from both the VRC and this new book, together. With advice on how to run encounters akin to the Alien franchise and Event Horizon. Then again, I might try to do an adventure path for higher level characters using a buncha math PJ Coffey did based on Josh Gentry's work figuring out how many encounters and days it takes to hit 20. Okay... I'm -way- ahead of myself, here. And also I have absolutely no say in the decision. [/QUOTE]
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