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Where to go with my Warblade
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<blockquote data-quote="Abraxas" data-source="post: 3692611" data-attributes="member: 1266"><p>OK, I am the first player in our campaign to try the Bo9S options. I am playing a Warblade/fighter/Master of Nine. I've been taking feats as needed to get into the MoN prestige class and maneuvers as dictated by the campaign, so I have sort of a hodge podge of maneuvers. As this campaign is progressing it appears that dragons (spawn of tiamat) and demons/devils will figure heavily into the story line. What I am looking for is suggestions on what I should focus on for the maneuvers/stances the character will get with the MoN prestige class (although it may be too late already and the character may be too spread out).</p><p></p><p>So here's what I've got so far...</p><p></p><p><span style="font-family: 'Courier New'">Human</span></p><p><span style="font-family: 'Courier New'">Warblade 5/ Fighter 2/ Master of Nine 1</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Ability Scores</strong></span></p><p><span style="font-family: 'Courier New'">ST . . 18 (17 +1)</span></p><p><span style="font-family: 'Courier New'">DX . . 16</span></p><p><span style="font-family: 'Courier New'">CN . . 18 (17 +1)</span></p><p><span style="font-family: 'Courier New'">IN . . 15</span></p><p><span style="font-family: 'Courier New'">WI . . 12</span></p><p><span style="font-family: 'Courier New'">CH . . 12</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Primary Weapon: +1 Greatsword</span></p><p><span style="font-family: 'Courier New'">Att: +12/+7 (BAB. . +7/+2 +4 STR + 1 Greatsword ) </span></p><p><span style="font-family: 'Courier New'">Dam: 2d6+7</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">AC: 21 (10 + 5 Mithril Breastplate + 3 Dex + 2 Deflection + 1 Dodge)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Fort . 11</span></p><p><span style="font-family: 'Courier New'">Ref . . 6</span></p><p><span style="font-family: 'Courier New'">Will. . 4</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Class Progression & Feats</strong></span></p><p><span style="font-family: 'Courier New'">L1.....WrB 1.................Improved Unarmed Strike, Ironheart Aura</span></p><p><span style="font-family: 'Courier New'">L2.....WrB 1/Ftr 1...........Improved initiative</span></p><p><span style="font-family: 'Courier New'">L3.....WrB 1/Ftr 2...........Dodge, Adaptive Style</span></p><p><span style="font-family: 'Courier New'">L4.....WrB 2/Ftr 2</span></p><p><span style="font-family: 'Courier New'">L5.....WrB 3/Ftr 2</span></p><p><span style="font-family: 'Courier New'">L6.....WrB 4/Ftr 2...........Martial Study (Setting Sun)</span></p><p><span style="font-family: 'Courier New'">L7.....WrB 5/Ftr 2...........Blind Fight</span></p><p><span style="font-family: 'Courier New'">L8.....WrB 5/Ftr 2/ MoN 1</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Class Abilities</strong></span></p><p><span style="font-family: 'Courier New'"><strong><em>Battle Clarity (Ex):</em></strong> When not flatfooted gain an Insight bonus to Reflex saves = to Intelligence bonus (max = class level)</span></p><p><span style="font-family: 'Courier New'"><strong><em>Weapon Aptitude (Ex):</em></strong> Qualify for fighter only feats at Warblade level - 2, spend 1 hour to switch the weapon for which they apply</span></p><p><span style="font-family: 'Courier New'"><em><strong>Uncanny Dodge (Ex):</strong></em> Retains Dexterity bonus to AC (if any) even if caught flat-footed/struck by an invisible attacker. Still loses her Dexterity bonus to AC if immobilized.</span></p><p><span style="font-family: 'Courier New'"><em><strong>Battle Ardor (Ex):</strong></em> Insight bonus equal to intelligence bonus to confirm critical hits. </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><em><strong>Maneuvers: 9 Known (6 from WrB, 2 from MoN, 1 from Martial Study), 5 readied:</strong></em></span></p><p><span style="font-family: 'Courier New'">Moment of Perfect Mind - Diamond Mind, Counter</span></p><p><span style="font-family: 'Courier New'">Steel Wind - - - - - - - Iron Heart, Strike</span></p><p><span style="font-family: 'Courier New'">Wall of Blades - - - - - Iron Heart, Counter</span></p><p><span style="font-family: 'Courier New'">Clever Positioning - - - Setting Sun, Strike</span></p><p><span style="font-family: 'Courier New'">MountainHammer - - - - - Stone Dragon, Strike</span></p><p><span style="font-family: 'Courier New'">Sudden Leap - - - - - - -Tiger Claw, Boost</span></p><p><span style="font-family: 'Courier New'">Douse the Flames - - - - White Raven, Strike</span></p><p><span style="font-family: 'Courier New'">Unknown - ??</span></p><p><span style="font-family: 'Courier New'">Unknown - ??</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><em><strong>Stances: 2 known, 1 readied:</strong></em></span></p><p><span style="font-family: 'Courier New'">Punishing Stance - Iron Heart</span></p><p><span style="font-family: 'Courier New'">Leaping Dragon - Tiger Claw</span></p><p><span style="font-family: 'Courier New'"></span></p><p></p><p>So now, where to go? I have to focus on one or two disciplines to get the highest level maneuvers - but I don't have enough experience to be confident about the choices I should make. The character is one of two primary combatants, so dealing out lots of damage would be good, but in character, standing out and being flashy is just as important.</p><p></p><p>Any Suggestions?</p></blockquote><p></p>
[QUOTE="Abraxas, post: 3692611, member: 1266"] OK, I am the first player in our campaign to try the Bo9S options. I am playing a Warblade/fighter/Master of Nine. I've been taking feats as needed to get into the MoN prestige class and maneuvers as dictated by the campaign, so I have sort of a hodge podge of maneuvers. As this campaign is progressing it appears that dragons (spawn of tiamat) and demons/devils will figure heavily into the story line. What I am looking for is suggestions on what I should focus on for the maneuvers/stances the character will get with the MoN prestige class (although it may be too late already and the character may be too spread out). So here's what I've got so far... [FONT=Courier New]Human Warblade 5/ Fighter 2/ Master of Nine 1 [B]Ability Scores[/B] ST . . 18 (17 +1) DX . . 16 CN . . 18 (17 +1) IN . . 15 WI . . 12 CH . . 12 Primary Weapon: +1 Greatsword Att: +12/+7 (BAB. . +7/+2 +4 STR + 1 Greatsword ) Dam: 2d6+7 AC: 21 (10 + 5 Mithril Breastplate + 3 Dex + 2 Deflection + 1 Dodge) Fort . 11 Ref . . 6 Will. . 4 [B]Class Progression & Feats[/B] L1.....WrB 1.................Improved Unarmed Strike, Ironheart Aura L2.....WrB 1/Ftr 1...........Improved initiative L3.....WrB 1/Ftr 2...........Dodge, Adaptive Style L4.....WrB 2/Ftr 2 L5.....WrB 3/Ftr 2 L6.....WrB 4/Ftr 2...........Martial Study (Setting Sun) L7.....WrB 5/Ftr 2...........Blind Fight L8.....WrB 5/Ftr 2/ MoN 1 [B]Class Abilities[/B] [B][I]Battle Clarity (Ex):[/I][/B] When not flatfooted gain an Insight bonus to Reflex saves = to Intelligence bonus (max = class level) [B][I]Weapon Aptitude (Ex):[/I][/B] Qualify for fighter only feats at Warblade level - 2, spend 1 hour to switch the weapon for which they apply [I][B]Uncanny Dodge (Ex):[/B][/I][B][/B] Retains Dexterity bonus to AC (if any) even if caught flat-footed/struck by an invisible attacker. Still loses her Dexterity bonus to AC if immobilized. [I][B]Battle Ardor (Ex):[/B][/I][B][/B] Insight bonus equal to intelligence bonus to confirm critical hits. [I][B]Maneuvers: 9 Known (6 from WrB, 2 from MoN, 1 from Martial Study), 5 readied:[/B][/I] Moment of Perfect Mind - Diamond Mind, Counter Steel Wind - - - - - - - Iron Heart, Strike Wall of Blades - - - - - Iron Heart, Counter Clever Positioning - - - Setting Sun, Strike MountainHammer - - - - - Stone Dragon, Strike Sudden Leap - - - - - - -Tiger Claw, Boost Douse the Flames - - - - White Raven, Strike Unknown - ?? Unknown - ?? [I][B]Stances: 2 known, 1 readied:[/B][/I] Punishing Stance - Iron Heart Leaping Dragon - Tiger Claw [/FONT] So now, where to go? I have to focus on one or two disciplines to get the highest level maneuvers - but I don't have enough experience to be confident about the choices I should make. The character is one of two primary combatants, so dealing out lots of damage would be good, but in character, standing out and being flashy is just as important. Any Suggestions? [/QUOTE]
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