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<blockquote data-quote="Mort" data-source="post: 8407660" data-attributes="member: 762"><p>Dragon Heist has some really fun vignettes and the scenarios are interesting. it has a lot of stuff worth mining out.</p><p></p><p>BUT I found the connective tissue in the actual adventure REALLY lacking and the railroad nature bugged me a lot (especially after Phandelver handled things MUCH better). I wouldn't recommend Dragon Heist to a new DM for these reasons.</p><p></p><p></p><p></p><p>Dragons of Icespire Peak looks fun (haven't run it.</p><p></p><p>Ghosts of Saltmarsh is good, especially if you like your adventures a bit retro (my group all grew up on basic an 1e so it really worked for them).</p><p></p><p>Candlekeep Mysteries has a lot of various stuff some of which looks really neat - but the tone of the adventures varies A LOT.</p><p></p><p>I'm running Tales from the Yawning Portal now (sequentially) and the group is having a blast. the first couple are particularly good, but a bit too low level for your group (unless you modify them up).</p><p></p><p>I'd recommend taking a look at Lost Laboratory of Kwalish to see if it's up your alley. goes from level 5 and has suggestions for being run as a 1 shot (4 hours) 2-3 sessions or a full 5-6 sessions. The adventure is fun, thematic and has a decent mix of the various pillars. Cons: Some of the NPCs are a little vaguely defined, a few encounters have balance issues and, unlike many modules, the adventure actually gives out some REALLY powerful stuff to the party (such as a suit of, essentially, power armor). But I found the flow, descriptiveness and overall fun of the adventure outweighed the cons.</p></blockquote><p></p>
[QUOTE="Mort, post: 8407660, member: 762"] Dragon Heist has some really fun vignettes and the scenarios are interesting. it has a lot of stuff worth mining out. BUT I found the connective tissue in the actual adventure REALLY lacking and the railroad nature bugged me a lot (especially after Phandelver handled things MUCH better). I wouldn't recommend Dragon Heist to a new DM for these reasons. Dragons of Icespire Peak looks fun (haven't run it. Ghosts of Saltmarsh is good, especially if you like your adventures a bit retro (my group all grew up on basic an 1e so it really worked for them). Candlekeep Mysteries has a lot of various stuff some of which looks really neat - but the tone of the adventures varies A LOT. I'm running Tales from the Yawning Portal now (sequentially) and the group is having a blast. the first couple are particularly good, but a bit too low level for your group (unless you modify them up). I'd recommend taking a look at Lost Laboratory of Kwalish to see if it's up your alley. goes from level 5 and has suggestions for being run as a 1 shot (4 hours) 2-3 sessions or a full 5-6 sessions. The adventure is fun, thematic and has a decent mix of the various pillars. Cons: Some of the NPCs are a little vaguely defined, a few encounters have balance issues and, unlike many modules, the adventure actually gives out some REALLY powerful stuff to the party (such as a suit of, essentially, power armor). But I found the flow, descriptiveness and overall fun of the adventure outweighed the cons. [/QUOTE]
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