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<blockquote data-quote="pming" data-source="post: 8407716" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> My suggestion? Why stop? Just keep playing and you, assuming the DM, just go with it. Draw up a bunch of maps for various things, or grab some from Dyson Logos (GREAT maps!), then when you have a half hour just start writing down ideas for stuff. Not "adventures", per se, but stuff that players might bite onto.</p><p></p><p>Maybe write your own "inspiration tables" or go pick up one of the numerous books/pdfs that others have done (the 3e/d20 "Toolbox" books are good, or the "D30 DM Companion" and "D30 Sandbox Companion" I find really fun). </p><p></p><p>When you have more time, try writing your own adventure modules, dungeons, ruined keeps, cave systems, etc. There is a TON of untapped potential in the Phandelver area...why rush off to some other area of the world for something completely unconnected to what the PC's (and Players) are used to?</p><p></p><p>But, if you are lacking time...I'd suggest hitting up the internet and looking for adventures written by unpaid professionals (re: us, the people playing the game for the last 7 years or whatever, you know, like you and me and a lot of the folks on these boards <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ). Maybe check out DM's Guild for some adventures...they don't even have to be for 5e.</p><p></p><p>I'd go that route LONG before I pay $60 for a hardback "adventure path" that WotC has put out. The only "hardback" 5e adventures I'd recommend are the Goodman Games "Original Adventures Reincarnated". I <em>just</em> (2 days ago) got my #6:Temple of Elemental Evil Slipcase and I must say... GORGEOUS, as always. And if I was to run a 5e game with 5th level PC's all ready to go...I might very well choose to run this one. Every time I've ran it with 1e AD&D, it's been around 14 to 18 months well spent! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8407716, member: 45197"] Hiya! My suggestion? Why stop? Just keep playing and you, assuming the DM, just go with it. Draw up a bunch of maps for various things, or grab some from Dyson Logos (GREAT maps!), then when you have a half hour just start writing down ideas for stuff. Not "adventures", per se, but stuff that players might bite onto. Maybe write your own "inspiration tables" or go pick up one of the numerous books/pdfs that others have done (the 3e/d20 "Toolbox" books are good, or the "D30 DM Companion" and "D30 Sandbox Companion" I find really fun). When you have more time, try writing your own adventure modules, dungeons, ruined keeps, cave systems, etc. There is a TON of untapped potential in the Phandelver area...why rush off to some other area of the world for something completely unconnected to what the PC's (and Players) are used to? But, if you are lacking time...I'd suggest hitting up the internet and looking for adventures written by unpaid professionals (re: us, the people playing the game for the last 7 years or whatever, you know, like you and me and a lot of the folks on these boards ;) ). Maybe check out DM's Guild for some adventures...they don't even have to be for 5e. I'd go that route LONG before I pay $60 for a hardback "adventure path" that WotC has put out. The only "hardback" 5e adventures I'd recommend are the Goodman Games "Original Adventures Reincarnated". I [I]just[/I] (2 days ago) got my #6:Temple of Elemental Evil Slipcase and I must say... GORGEOUS, as always. And if I was to run a 5e game with 5th level PC's all ready to go...I might very well choose to run this one. Every time I've ran it with 1e AD&D, it's been around 14 to 18 months well spent! :) ^_^ Paul L. Ming [/QUOTE]
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