Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Where to next? (post LMOP)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Burnside" data-source="post: 8407822" data-attributes="member: 6910340"><p>My recommendations would depend on what your players enjoy.</p><p></p><p>Regarding some of the adventures others have suggested.</p><p></p><p>WHAT YOU SHOULDN'T RUN</p><p></p><p><strong>Waterdeep: Dragon Heist </strong>- I am running this now and can't wait for it to end. In my opinion this is among the worst - possibly <em>the</em> worst - official 5E adventure. It's an unfinished product. Chapter 2 in particular is a nightmare for new DMs. For an encore, it covers exactly the same levels (1-5) as Lost Mine of Phandelver, so if you plan to continue with your 5th level characters you'd need to re-work everything. Honestly, you'd have to re-work everything anyway because it's really bad.</p><p></p><p><strong>Storm King's Thunder - </strong>I know this looks good on paper. There is an obvious on-ramp at level 5. It's in the same general region as Lost Mine. But that's where the virtues end. You're already level 5 so you'll mercifully skip the irrelevant levels 1-5 prologue part. Your adventure will begin in a city on the Sword Coast. As a pointless gimmick, in the first session your players will play NPCs assigned to them instead of their own characters as they defend a city from giants. You might think this is smart because then your players will develop an attachment to either these NPCs or the city they are defending. Nope! Your players talk to the NPCs once and then leave the city forever. Then for the next two levels of play you are given 50 pages of thumbnail descriptions of the Sword Coast and told to make up your own adventures (this is not the sort of thing I buy a $50 hardcover for). Finally, around level 7, the adventure (billed as covering levels 1-10) starts. From that point forward it's...okay. Except that the adventure does everything possible to conceal its pointlessly complicated plot from the players - in fact, they may finish it without really understanding what happened.</p><p></p><p>WHAT YOU MIGHT WANT TO RUN</p><p></p><p><strong>Waterdeep: Dungeon of the Mad Mage </strong>- If your group really likes dungeons and combat, look no further. It even starts at level 5. To flesh it out and add some much-needed depth and connectivity, grab Wyatt Trull's Dungeon of the Mad Mage Companion from DMsGuild: <a href="https://www.dmsguild.com/product/311108/DotMM-Companion-Complete-Edition?affiliate_rem=1643747" target="_blank">https://www.dmsguild.com/product/311108/DotMM-Companion-Complete-Edition</a></p><p></p><p><strong>Dragon of Icespire Peak - </strong>But only if you really want more of the same. It's more Phandalin, more quests (even simpler than Lost Mine). Covers levels 1-6 so again you'd have to re-work a lot of encounters for higher levels, or just skip to the level 5&6 stuff. The free follow-up adventures on DNDBeyond are a mixed bag. Storm Lord's Wrath is pretty great - in some ways better than Dragon of Icespire Peak - but the following two are quite bad.</p><p></p><p><strong>Curse of Strahd </strong>- Still the strongest 5E adventure and actually a great second adventure to run. It's considerably more complicated than Lost Mine but still WAY simpler and limited in scope than most of the other 5E hardcovers. But not the right choice if your group isn't story-focused. Starting this at level 5 is fine, just don't use Death House.</p></blockquote><p></p>
[QUOTE="Burnside, post: 8407822, member: 6910340"] My recommendations would depend on what your players enjoy. Regarding some of the adventures others have suggested. WHAT YOU SHOULDN'T RUN [B]Waterdeep: Dragon Heist [/B]- I am running this now and can't wait for it to end. In my opinion this is among the worst - possibly [I]the[/I] worst - official 5E adventure. It's an unfinished product. Chapter 2 in particular is a nightmare for new DMs. For an encore, it covers exactly the same levels (1-5) as Lost Mine of Phandelver, so if you plan to continue with your 5th level characters you'd need to re-work everything. Honestly, you'd have to re-work everything anyway because it's really bad. [B]Storm King's Thunder - [/B]I know this looks good on paper. There is an obvious on-ramp at level 5. It's in the same general region as Lost Mine. But that's where the virtues end. You're already level 5 so you'll mercifully skip the irrelevant levels 1-5 prologue part. Your adventure will begin in a city on the Sword Coast. As a pointless gimmick, in the first session your players will play NPCs assigned to them instead of their own characters as they defend a city from giants. You might think this is smart because then your players will develop an attachment to either these NPCs or the city they are defending. Nope! Your players talk to the NPCs once and then leave the city forever. Then for the next two levels of play you are given 50 pages of thumbnail descriptions of the Sword Coast and told to make up your own adventures (this is not the sort of thing I buy a $50 hardcover for). Finally, around level 7, the adventure (billed as covering levels 1-10) starts. From that point forward it's...okay. Except that the adventure does everything possible to conceal its pointlessly complicated plot from the players - in fact, they may finish it without really understanding what happened. WHAT YOU MIGHT WANT TO RUN [B]Waterdeep: Dungeon of the Mad Mage [/B]- If your group really likes dungeons and combat, look no further. It even starts at level 5. To flesh it out and add some much-needed depth and connectivity, grab Wyatt Trull's Dungeon of the Mad Mage Companion from DMsGuild: [URL='https://www.dmsguild.com/product/311108/DotMM-Companion-Complete-Edition?affiliate_rem=1643747']https://www.dmsguild.com/product/311108/DotMM-Companion-Complete-Edition[/URL] [B]Dragon of Icespire Peak - [/B]But only if you really want more of the same. It's more Phandalin, more quests (even simpler than Lost Mine). Covers levels 1-6 so again you'd have to re-work a lot of encounters for higher levels, or just skip to the level 5&6 stuff. The free follow-up adventures on DNDBeyond are a mixed bag. Storm Lord's Wrath is pretty great - in some ways better than Dragon of Icespire Peak - but the following two are quite bad. [B]Curse of Strahd [/B]- Still the strongest 5E adventure and actually a great second adventure to run. It's considerably more complicated than Lost Mine but still WAY simpler and limited in scope than most of the other 5E hardcovers. But not the right choice if your group isn't story-focused. Starting this at level 5 is fine, just don't use Death House. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Where to next? (post LMOP)
Top