Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Where to next? (post LMOP)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mort" data-source="post: 8408011" data-attributes="member: 762"><p>The main purpose of a published adventure is to make it easier for a busy DM to run for his group - so he doesn't have to design everything himself. It will still require work to get it running and adapt to the group, but should not be nearly as much as starting from scrach.</p><p></p><p>A secondary purpose is to have great ideas, monsters, maps, encounters, magic items etc. the DM can port into his own game even if he's not using the module itself.</p><p></p><p>IMO, Dragon Heist easily succeeds at the latter (Some interesting stuff in there) while completely failing at the former.</p><p></p><p>Interestingly, the best part of Dragon Heist (IMO of course) are the villain lairs. They're fun well designed mini dungeons. the silly thing is... A group running through the actual adventure will, almost certainly, not encounter them - they're not meant too! And if they do encounter them, it's a near certain TPK for the level they will be (unless the group gets VERY lucky or really moves in and out fast). But as something to mine for other adventures - they're great!</p></blockquote><p></p>
[QUOTE="Mort, post: 8408011, member: 762"] The main purpose of a published adventure is to make it easier for a busy DM to run for his group - so he doesn't have to design everything himself. It will still require work to get it running and adapt to the group, but should not be nearly as much as starting from scrach. A secondary purpose is to have great ideas, monsters, maps, encounters, magic items etc. the DM can port into his own game even if he's not using the module itself. IMO, Dragon Heist easily succeeds at the latter (Some interesting stuff in there) while completely failing at the former. Interestingly, the best part of Dragon Heist (IMO of course) are the villain lairs. They're fun well designed mini dungeons. the silly thing is... A group running through the actual adventure will, almost certainly, not encounter them - they're not meant too! And if they do encounter them, it's a near certain TPK for the level they will be (unless the group gets VERY lucky or really moves in and out fast). But as something to mine for other adventures - they're great! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Where to next? (post LMOP)
Top