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<blockquote data-quote="ZeshinX" data-source="post: 7997014" data-attributes="member: 6793656"><p>Well the beauty is, both of our visions (and that of others) can be expressed quite simply via subclasses in a redesigned Ranger. Yoink the spellcasting from the base class and include it as part of a subclass (or subclasses if more than one fits with spells). One subclass can represent the intermediary between nature and civilization, spells et al and abilities that support that view of the Ranger. Another subclass can represent the ambush/guerilla-style wilderness warrior, without the spells but include other features that would support that particular aspect. Sky's the limit really. They've already done that exact thing with the Paladin in 5e, as it is no longer limited to being strictly the white knight in shining armor that is a paragon of all that is lawful and good....and its subclasses, via oaths, represent varying views of a Paladin.</p><p></p><p>I find the Ranger, as is, has far too many passive base abilities and not nearly enough active ones. In 30+ years of playing D&D, I can count on one hand how often those particular abilities would have been actively useful and enjoyable to use (and still have fingers left over). In almost every group I've played with or run, across 1e, 2e, 3e, and PF, that kind of minutae of gameplay was almost always the one hand-waved away...because it's minutae (or in the case of my regular group...a walking, eating and resting simulator). It boiled down to having to travel...okay, is there a Ranger and/or Druid in the party? Yes? Okay, chances of a random hostile encounter just went down by X%. Rough terrain? Okay, with a Ranger and/or Druid, it takes 6 hours to get there...without one, 8 hours. Done.</p><p></p><p>I do like they've taken the approach that not all abilities should be about combat, or necessarily useful in combat. That's cool....but...a Ranger is a combat class. Has been since Day 1 of the Ranger class....so offering magic as their main combat aspect is frankly not good enough (since that seems to have been their answer for any particular class issue this edition...uh, just give it spellcasting, done).</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 7997014, member: 6793656"] Well the beauty is, both of our visions (and that of others) can be expressed quite simply via subclasses in a redesigned Ranger. Yoink the spellcasting from the base class and include it as part of a subclass (or subclasses if more than one fits with spells). One subclass can represent the intermediary between nature and civilization, spells et al and abilities that support that view of the Ranger. Another subclass can represent the ambush/guerilla-style wilderness warrior, without the spells but include other features that would support that particular aspect. Sky's the limit really. They've already done that exact thing with the Paladin in 5e, as it is no longer limited to being strictly the white knight in shining armor that is a paragon of all that is lawful and good....and its subclasses, via oaths, represent varying views of a Paladin. I find the Ranger, as is, has far too many passive base abilities and not nearly enough active ones. In 30+ years of playing D&D, I can count on one hand how often those particular abilities would have been actively useful and enjoyable to use (and still have fingers left over). In almost every group I've played with or run, across 1e, 2e, 3e, and PF, that kind of minutae of gameplay was almost always the one hand-waved away...because it's minutae (or in the case of my regular group...a walking, eating and resting simulator). It boiled down to having to travel...okay, is there a Ranger and/or Druid in the party? Yes? Okay, chances of a random hostile encounter just went down by X%. Rough terrain? Okay, with a Ranger and/or Druid, it takes 6 hours to get there...without one, 8 hours. Done. I do like they've taken the approach that not all abilities should be about combat, or necessarily useful in combat. That's cool....but...a Ranger is a combat class. Has been since Day 1 of the Ranger class....so offering magic as their main combat aspect is frankly not good enough (since that seems to have been their answer for any particular class issue this edition...uh, just give it spellcasting, done). [/QUOTE]
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