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<blockquote data-quote="Minigiant" data-source="post: 7998160" data-attributes="member: 63508"><p>The easiest way to describe them is to describe their purpose.</p><p></p><p>The <strong>Ranger</strong> is a guide, hunter, tracker, and/or wilderness liaison. The ranger is a <u>job.</u> A ranger has a job to do and thus acquires skills, techniques, and magic to do the job. The job requires a combination of abilities. The ranger could be a skirmisher but they don't have to. A ranger of the grasslands might wield a lance and shield on horseback. An arctic ranger might dual wield axes with medium armor under her cold weather clothes as a swirl of snow protects her from missiles as she charges. The job dictates the skills.</p><p></p><p>The <strong>Wilderness Warrior</strong>, the <strong>Scout</strong>, and<strong> the Green/Ancients Knight</strong> on the other hand as primarily about their base skills. The Wilderness Warrior is a Fighter. The Scout is a Rogue. The green/ancients knight is a paladin They fight like their classes. They just get along with nature better. One might ride a giant lion as a mount. Another might be an expert at using primitive weapons and handling animals. Another might be good at ambushing. But they are their base class primarily.</p><p></p><p>The <strong>Warden</strong> and the<strong> Seeker</strong> are two halves of the same coin. They are warriors imbued with natural mystical powers. They enhance their weapons and armor with natural primal power for some purpose. The Seeker focuses on enchanting their ranged weapons and ammunition. The Warden focuses on enchanting themselves and everthing they touch. In 5, they easily could be two subclasses of the same primal warrior class.</p><p></p><p>There's no need to toolbox 5e. There's plenty to missing stuff from the past for D&D 5e to make.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 7998160, member: 63508"] The easiest way to describe them is to describe their purpose. The [B]Ranger[/B] is a guide, hunter, tracker, and/or wilderness liaison. The ranger is a [U]job.[/U] A ranger has a job to do and thus acquires skills, techniques, and magic to do the job. The job requires a combination of abilities. The ranger could be a skirmisher but they don't have to. A ranger of the grasslands might wield a lance and shield on horseback. An arctic ranger might dual wield axes with medium armor under her cold weather clothes as a swirl of snow protects her from missiles as she charges. The job dictates the skills. The [B]Wilderness Warrior[/B], the [B]Scout[/B], and[B] the Green/Ancients Knight[/B] on the other hand as primarily about their base skills. The Wilderness Warrior is a Fighter. The Scout is a Rogue. The green/ancients knight is a paladin They fight like their classes. They just get along with nature better. One might ride a giant lion as a mount. Another might be an expert at using primitive weapons and handling animals. Another might be good at ambushing. But they are their base class primarily. The [B]Warden[/B] and the[B] Seeker[/B] are two halves of the same coin. They are warriors imbued with natural mystical powers. They enhance their weapons and armor with natural primal power for some purpose. The Seeker focuses on enchanting their ranged weapons and ammunition. The Warden focuses on enchanting themselves and everthing they touch. In 5, they easily could be two subclasses of the same primal warrior class. There's no need to toolbox 5e. There's plenty to missing stuff from the past for D&D 5e to make. [/QUOTE]
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