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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Where to put ability bonuses during character creation
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<blockquote data-quote="doctorbadwolf" data-source="post: 8065739" data-attributes="member: 6704184"><p>I feel the opposite way, but for similar reasons. I think that lowering the starting ability score spread would increase the pressure to put every ASI into one's main Ability Score, causing more players to not even consider any other option as a possiblity until later in the game, reducing willingness to play even marginally MAD characters, and overall increase sameyness of build choices. </p><p></p><p>Going the other way, however, has the opposite effect. The folks who see maximizing their main stat as too important to ignore can get that out of the way more quickly, and then look at secondary and tertiary stats, and <em>feats</em>, at earlier levels, as well as being more willing to do things like play a strength rogue, or bump Int solely for int skills, etc.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8065739, member: 6704184"] I feel the opposite way, but for similar reasons. I think that lowering the starting ability score spread would increase the pressure to put every ASI into one's main Ability Score, causing more players to not even consider any other option as a possiblity until later in the game, reducing willingness to play even marginally MAD characters, and overall increase sameyness of build choices. Going the other way, however, has the opposite effect. The folks who see maximizing their main stat as too important to ignore can get that out of the way more quickly, and then look at secondary and tertiary stats, and [I]feats[/I], at earlier levels, as well as being more willing to do things like play a strength rogue, or bump Int solely for int skills, etc. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Where to put ability bonuses during character creation
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