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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Where to put ability bonuses during character creation
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<blockquote data-quote="doctorbadwolf" data-source="post: 8066888" data-attributes="member: 6704184"><p>And even if it does, hell even if it hits 20, the difference is there for <em>more than half the campaign.</em> One character had to catch up to the other. That is either as it should be, or not, but pretending that it isn't the case is just weird and unhelpful, and I can't think of any good reason why some folks keep doing it. </p><p></p><p></p><p>Neither do the people who dislike races being inherently better at certain things than other races.</p><p></p><p>This is why I like Agrarian vs Urban, and maybe even most specific than that. The people of the State of New York are made up of a dozen cultures, even before we take into account the different ethno-cultural and national backgrounds of the citizens of that state. </p><p>Greeks and Norse might not be that different overall (an arguable claim, especially depending on the time), but Greek farmers and shephards were certainly different from Athenian Urbanites in meaningful ways that DnD likes to represent with numbers. </p><p></p><p></p><p></p><p>One of the Upbringings in my game is "Secluded House of The Wise". You grew up in a community or single home secluded from the mainstream culture of your time and place, amongst folk who know the truth of the Nine Worlds, and are thus counted amongst the Wise. Nearly all such communities are near enough to mainstream communities that you will have had contact with regular folk, and are practiced in keeping your secrets from them. </p><p></p><p>I won't go into the mechanical benefits too much, but basically it gives you a set of IIRC 4 Contacts to choose from (you start with 4 total, chosen from your Upbringing, Occupation, Archetype, or created whole cloth by you and your GM), including things like Small Town Official, Wise Mentor, Friend Who Knows People, etc. It also gives 2 skill ranks (Con, which is the lying skill, and Investigation), and you begin with Knowledge regarding 2 factions or people-groups known to The Wise (so, the Alfar of your region, or The Benedanti, for instance). </p><p></p><p>I haven't decided yet, if Upbringing will raise one of your Ability Score Pools, but it probably will, along with Ancestry, Occupation, and Archetype.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8066888, member: 6704184"] And even if it does, hell even if it hits 20, the difference is there for [I]more than half the campaign.[/I] One character had to catch up to the other. That is either as it should be, or not, but pretending that it isn't the case is just weird and unhelpful, and I can't think of any good reason why some folks keep doing it. Neither do the people who dislike races being inherently better at certain things than other races. This is why I like Agrarian vs Urban, and maybe even most specific than that. The people of the State of New York are made up of a dozen cultures, even before we take into account the different ethno-cultural and national backgrounds of the citizens of that state. Greeks and Norse might not be that different overall (an arguable claim, especially depending on the time), but Greek farmers and shephards were certainly different from Athenian Urbanites in meaningful ways that DnD likes to represent with numbers. One of the Upbringings in my game is "Secluded House of The Wise". You grew up in a community or single home secluded from the mainstream culture of your time and place, amongst folk who know the truth of the Nine Worlds, and are thus counted amongst the Wise. Nearly all such communities are near enough to mainstream communities that you will have had contact with regular folk, and are practiced in keeping your secrets from them. I won't go into the mechanical benefits too much, but basically it gives you a set of IIRC 4 Contacts to choose from (you start with 4 total, chosen from your Upbringing, Occupation, Archetype, or created whole cloth by you and your GM), including things like Small Town Official, Wise Mentor, Friend Who Knows People, etc. It also gives 2 skill ranks (Con, which is the lying skill, and Investigation), and you begin with Knowledge regarding 2 factions or people-groups known to The Wise (so, the Alfar of your region, or The Benedanti, for instance). I haven't decided yet, if Upbringing will raise one of your Ability Score Pools, but it probably will, along with Ancestry, Occupation, and Archetype. [/QUOTE]
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Where to put ability bonuses during character creation
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