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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Where to put ability bonuses during character creation
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<blockquote data-quote="doctorbadwolf" data-source="post: 8067285" data-attributes="member: 6704184"><p>My group does this. (Yes, on top of the 32 pb)</p><p></p><p>But since we strongly view the NPCs as the easiest way to adjust challenge, and prefer to leave PC abilities alone, our priorities may not match up to others’.</p><p></p><p>But it works great for us. Only change needed is to flesh out monsters more, which I was doing before these changes.</p><p></p><p>I’ve been surprised at how robustly balanced 5e actually is.</p><p></p><p>In our games, started at points ranging from 5 years ago to recent test games to feel out gear additions and new rules for space D&D, and , we use Level 1 Bonus Feat, +1 ASI at class feat levels when choosing a feat</p><ul> <li data-xf-list-type="ul">Standard Point Buy</li> <li data-xf-list-type="ul">Rolled Stats (4d6 drop lowest reroll 1s, reroll bad sets)</li> <li data-xf-list-type="ul">32 Point Buy<br /> </li> </ul><p>And all the games run equally well, with no noticeable hiccups, and I’m able to use the D&D beyond encounter builder for them all. Before that, I used the Sly Flourish guidelines.</p><p></p><p>The biggest difference is whether players optimize, and even then it just adds a little extra prep time to important combats.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8067285, member: 6704184"] My group does this. (Yes, on top of the 32 pb) But since we strongly view the NPCs as the easiest way to adjust challenge, and prefer to leave PC abilities alone, our priorities may not match up to others’. But it works great for us. Only change needed is to flesh out monsters more, which I was doing before these changes. I’ve been surprised at how robustly balanced 5e actually is. In our games, started at points ranging from 5 years ago to recent test games to feel out gear additions and new rules for space D&D, and , we use Level 1 Bonus Feat, +1 ASI at class feat levels when choosing a feat [LIST] [*]Standard Point Buy [*]Rolled Stats (4d6 drop lowest reroll 1s, reroll bad sets) [*]32 Point Buy [/LIST] And all the games run equally well, with no noticeable hiccups, and I’m able to use the D&D beyond encounter builder for them all. Before that, I used the Sly Flourish guidelines. The biggest difference is whether players optimize, and even then it just adds a little extra prep time to important combats. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Where to put ability bonuses during character creation
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