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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Where to put ability bonuses during character creation
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<blockquote data-quote="Undrave" data-source="post: 8067546" data-attributes="member: 7015698"><p>First of all, I do not agree with your idea that picking class that can benefit from a race's stat bonus is 'minmaxing' because there's basically no 'min' aspect to it.You're not sacrificing anything mechanical to get that +2.</p><p></p><p>Second of all, one of my favourite 5e character was a gnome blade pact Fey warlock with no Charisma. I can do interesting 'not minmaxed' characters just fine. I'm even currently playing a Monk with a race that has no + to DEX. (Also, I've been meaning to play a Dwarf Mastermind Rogue but just haven't had the opportunity)</p><p></p><p>Third of all I see it the other way: Cool concepts are punished by a lack of synergy that doesn't need to be a thing.</p><p></p><p>And finally, "changed into something nonsensical"? Even people who agree that racial ASI should be kept can totally grok the idea of other aspect of your upbringing and background impacting your score. If you think only your race can bump up your stats then we shouldn't have ASI on level up either! Getting an ASI from a background is no different from getting one from adventuring: you're doing something repeatedly and gaining experience. Imagine if there were 'commoner levels' before your PC level 1, and one of them gave you the ASI from your background. It's the same thing. I don't know how that could be 'nonsensical'.</p><p></p><p>And if you're about to say "But at level up ASI you can bump up whatever you want!" (as if getting stronger from doing blacksmithing or climbing a ship's rigging wouldn't just happen) then so be it, we'll just give floating ASI to show the path to Level 1 then.</p><p></p><p>I'm not even wedded to any of those specific way to do ASI or even the idea of having stat bumps at level 1 instead of a bigger point pool/standard array. I can roll with any of them.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8067546, member: 7015698"] First of all, I do not agree with your idea that picking class that can benefit from a race's stat bonus is 'minmaxing' because there's basically no 'min' aspect to it.You're not sacrificing anything mechanical to get that +2. Second of all, one of my favourite 5e character was a gnome blade pact Fey warlock with no Charisma. I can do interesting 'not minmaxed' characters just fine. I'm even currently playing a Monk with a race that has no + to DEX. (Also, I've been meaning to play a Dwarf Mastermind Rogue but just haven't had the opportunity) Third of all I see it the other way: Cool concepts are punished by a lack of synergy that doesn't need to be a thing. And finally, "changed into something nonsensical"? Even people who agree that racial ASI should be kept can totally grok the idea of other aspect of your upbringing and background impacting your score. If you think only your race can bump up your stats then we shouldn't have ASI on level up either! Getting an ASI from a background is no different from getting one from adventuring: you're doing something repeatedly and gaining experience. Imagine if there were 'commoner levels' before your PC level 1, and one of them gave you the ASI from your background. It's the same thing. I don't know how that could be 'nonsensical'. And if you're about to say "But at level up ASI you can bump up whatever you want!" (as if getting stronger from doing blacksmithing or climbing a ship's rigging wouldn't just happen) then so be it, we'll just give floating ASI to show the path to Level 1 then. I'm not even wedded to any of those specific way to do ASI or even the idea of having stat bumps at level 1 instead of a bigger point pool/standard array. I can roll with any of them. [/QUOTE]
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Where to put ability bonuses during character creation
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