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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Where to put ability bonuses during character creation
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<blockquote data-quote="Guest 6801328" data-source="post: 8067776"><p>Can I ask if you are thinking of this in terms like the one about orcs and racism? You don't actually say that, but that's the vibe I'm getting trying to read between the lines. If so, I think it's largely a misconception. Certainly there are people who are thinking that way, but for most people I've seen posting on this topic it's about reducing the extent to which players have to choose between roleplaying and optimization.</p><p></p><p>I wouldn't call racial ASIs "bad" in the moral sense, but I do think they are bad design. Evidence suggests that the +2 ASI is so tempting mechanically that many players are choosing race not for roleplaying reasons, but because of mechanical optimization. Some of us think the game would be cooler if more people would pick the race they <em>want</em> to play....if there were more Dwarf rogues and Halforc wizards and Halfling fighters...instead of the one that gives the best bonuses.</p><p></p><p>Now, optimizers are gonna optimize, but not all optimizers are equally motivated. Somebody who picks a race just for the +2 ASI might not be as motivated by features that benefit the various classes more equally.</p><p></p><p>Would no racial ASIs eliminate all optimization? No. But it would likely reduce a good chunk of it.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8067776"] Can I ask if you are thinking of this in terms like the one about orcs and racism? You don't actually say that, but that's the vibe I'm getting trying to read between the lines. If so, I think it's largely a misconception. Certainly there are people who are thinking that way, but for most people I've seen posting on this topic it's about reducing the extent to which players have to choose between roleplaying and optimization. I wouldn't call racial ASIs "bad" in the moral sense, but I do think they are bad design. Evidence suggests that the +2 ASI is so tempting mechanically that many players are choosing race not for roleplaying reasons, but because of mechanical optimization. Some of us think the game would be cooler if more people would pick the race they [I]want[/I] to play....if there were more Dwarf rogues and Halforc wizards and Halfling fighters...instead of the one that gives the best bonuses. Now, optimizers are gonna optimize, but not all optimizers are equally motivated. Somebody who picks a race just for the +2 ASI might not be as motivated by features that benefit the various classes more equally. Would no racial ASIs eliminate all optimization? No. But it would likely reduce a good chunk of it. [/QUOTE]
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Where to put ability bonuses during character creation
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