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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Where to put ability bonuses during character creation
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<blockquote data-quote="Levendor" data-source="post: 8069568" data-attributes="member: 7025848"><p>I'm still a couple days behind catching up on this discussion, but my thinking is evolving as I have time to digest these posts. Here's where I'm at... So, a 0 exp level adventurer is barely fractionally superior to the other urchin/acolyte/outlanders that he/she was raised among. And a level 5 whatever is a serious 1%er in almost every way of measuring power and worth. Seems like a whole lot of advancement early on in an adventurer's career. </p><p></p><p>So then, what exactly is the effect of a +2 AS mod on character creation. Well, it is very precisely +1. To hp or damage or spells prepared, and so on. I know levels 1-4 are already "gritty" (and I like that sort of play, personally), but BFD about the +1 effect of racial mod at creation. And by that, I think a pc can make it just fine without that +1 at level 1. But how about kicking in the +3 racial mods as three +1 player choice mods given at levels 2 - 4. And maybe more +1's beyond level 4 (but not every single level till 20, obviously). There may be some necessary re-balancing, but probably to non-AS things like increase base spells prepared count, or even nerf all those 1/4 CR monster encounters (5 kobolds instead of 6 would be a simple change).</p><p></p><p>A wizard that weight-trains could improve his strength from 8 to 9 or even 15 to 16 with a simple regimen over the in-game weeks or months that he progresses to level 2. A dumb-as-a-door-knob barbarian could be taught to read around the campfire each evening (+1 int). Whatever. I'd call this XP based ASI, rather than class based. In my game, players would have to describe what they are primarily working on for improvement, and how, and all along the way to the next level. But "core rules" could hand wave "pick a +1 ASI at level up" all the same. I mean, an apprentice jeweler probably doesn't have the opportunity to spar with a trained monk each evening (+1 dex?), but a novice warlock of jeweler background might have that opportunity.</p><p></p><p>Having said all that, I think there are actual physical racial traits that would (on average across a population sample) make a Goliath able to strike a physically stronger blow than a gnome. To pretend otherwise is unrealistic (however, we are playing a game of pretend based on unreality). For me, dwarfs "feel" hardy; elves, swift; halflings, nimble; and gnomes, clever.</p><p></p><p>Overall, I am impressed with the balance of 5e and think the much needed changes should be careful and conservative and restrained. I don't think that moving all or most of the racial AS mods to free-choice at levels 2 - 4 violates that spirit. And it makes level up that much more exciting over those levels.</p><p></p><p>For me, I think I'd still roll my eyes at a halfling barbarian that could lift a pickup truck or an orc bard charming the proverbial pants off the Lord Mayor's daughter 'cause "no racial differences". But, that's me, the perennial half-elf ranger. To each their own.</p><p></p><p>Anyway, enjoying the discussion and expect that my opinion will continue to evolve.</p></blockquote><p></p>
[QUOTE="Levendor, post: 8069568, member: 7025848"] I'm still a couple days behind catching up on this discussion, but my thinking is evolving as I have time to digest these posts. Here's where I'm at... So, a 0 exp level adventurer is barely fractionally superior to the other urchin/acolyte/outlanders that he/she was raised among. And a level 5 whatever is a serious 1%er in almost every way of measuring power and worth. Seems like a whole lot of advancement early on in an adventurer's career. So then, what exactly is the effect of a +2 AS mod on character creation. Well, it is very precisely +1. To hp or damage or spells prepared, and so on. I know levels 1-4 are already "gritty" (and I like that sort of play, personally), but BFD about the +1 effect of racial mod at creation. And by that, I think a pc can make it just fine without that +1 at level 1. But how about kicking in the +3 racial mods as three +1 player choice mods given at levels 2 - 4. And maybe more +1's beyond level 4 (but not every single level till 20, obviously). There may be some necessary re-balancing, but probably to non-AS things like increase base spells prepared count, or even nerf all those 1/4 CR monster encounters (5 kobolds instead of 6 would be a simple change). A wizard that weight-trains could improve his strength from 8 to 9 or even 15 to 16 with a simple regimen over the in-game weeks or months that he progresses to level 2. A dumb-as-a-door-knob barbarian could be taught to read around the campfire each evening (+1 int). Whatever. I'd call this XP based ASI, rather than class based. In my game, players would have to describe what they are primarily working on for improvement, and how, and all along the way to the next level. But "core rules" could hand wave "pick a +1 ASI at level up" all the same. I mean, an apprentice jeweler probably doesn't have the opportunity to spar with a trained monk each evening (+1 dex?), but a novice warlock of jeweler background might have that opportunity. Having said all that, I think there are actual physical racial traits that would (on average across a population sample) make a Goliath able to strike a physically stronger blow than a gnome. To pretend otherwise is unrealistic (however, we are playing a game of pretend based on unreality). For me, dwarfs "feel" hardy; elves, swift; halflings, nimble; and gnomes, clever. Overall, I am impressed with the balance of 5e and think the much needed changes should be careful and conservative and restrained. I don't think that moving all or most of the racial AS mods to free-choice at levels 2 - 4 violates that spirit. And it makes level up that much more exciting over those levels. For me, I think I'd still roll my eyes at a halfling barbarian that could lift a pickup truck or an orc bard charming the proverbial pants off the Lord Mayor's daughter 'cause "no racial differences". But, that's me, the perennial half-elf ranger. To each their own. Anyway, enjoying the discussion and expect that my opinion will continue to evolve. [/QUOTE]
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Where to put ability bonuses during character creation
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