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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Where to put ability bonuses during character creation
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<blockquote data-quote="DND_Reborn" data-source="post: 8078803" data-attributes="member: 6987520"><p>But you can also roll <em>below an 8</em>, which isn't possible with the other methods (except for a few races with -2 to an ability score...).</p><p></p><p>The <em>REAL</em> issue, is when people roll, IME they don't want to accept the possible low rolls as the trade off for the high rolls. They roll a 5 or 6, and maybe an 8, and even if they have two 16's, they will want to roll again instead of accepting the low rolls. Most games even allow players to roll a few sets of ability scores using 4d6-L, and then choose the set they want to keep. This artificially increases the impact of 4d6-L because now you can choose the best of 3 sets, for example.</p><p></p><p>If DMs were all <em>absolute</em> in the 4d6-L, one set of scores ONLY, you would not see as much desire to do it IMO. If you rolled a 3 or 4, it can be severely harmful to a PC, even if you have a couple great score to make up for it. A lot of players <em>say</em> "Oh, no, I would play it" or "We only roll one set, take it or leave it." IME that is crap. It isn't like the DM will forbid them from playing if they won't accept a set of with bad rolls. At worse, the DM then resorts to "Fine, but then you are stuck with the standard array" or something.</p><p></p><p>This has been the real issue since the beginning of rolling stats.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8078803, member: 6987520"] But you can also roll [I]below an 8[/I], which isn't possible with the other methods (except for a few races with -2 to an ability score...). The [I]REAL[/I] issue, is when people roll, IME they don't want to accept the possible low rolls as the trade off for the high rolls. They roll a 5 or 6, and maybe an 8, and even if they have two 16's, they will want to roll again instead of accepting the low rolls. Most games even allow players to roll a few sets of ability scores using 4d6-L, and then choose the set they want to keep. This artificially increases the impact of 4d6-L because now you can choose the best of 3 sets, for example. If DMs were all [I]absolute[/I] in the 4d6-L, one set of scores ONLY, you would not see as much desire to do it IMO. If you rolled a 3 or 4, it can be severely harmful to a PC, even if you have a couple great score to make up for it. A lot of players [I]say[/I] "Oh, no, I would play it" or "We only roll one set, take it or leave it." IME that is crap. It isn't like the DM will forbid them from playing if they won't accept a set of with bad rolls. At worse, the DM then resorts to "Fine, but then you are stuck with the standard array" or something. This has been the real issue since the beginning of rolling stats. [/QUOTE]
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Where to put ability bonuses during character creation
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